From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- Assets/MaterializeFX/README.txt | 62 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 Assets/MaterializeFX/README.txt (limited to 'Assets/MaterializeFX/README.txt') diff --git a/Assets/MaterializeFX/README.txt b/Assets/MaterializeFX/README.txt new file mode 100644 index 00000000..8f2ad3e7 --- /dev/null +++ b/Assets/MaterializeFX/README.txt @@ -0,0 +1,62 @@ +Thanks for you purshase! + +--------------------------------------------------------------------------------------------------------- +Please read how to add bloom: +--------------------------------------------------------------------------------------------------------- + +HELPFUL NOTE: +For correct work as in demo scene you need enable "HDR" on main camera and. + +https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom. +Use follow settings: +Threshold 2 +Radius 7 +Intencity 1 +High quality true +Anti flicker true + +In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality) +or use deffered rendering mode. + +Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset + +--------------------------------------------------------------------------------------------------------- + +Change log: + +1.0 - released + +1.1 - added two albedo shader + added scripts for easy use without animator + the two shaders are combined into one + +1.1.1 - made editor improvements (inaccessible settings are hidden) + added the ability to replace the original material for materialization and return the original back, after the completion of materialization + added events of the beginning and the end of materialization / disintegration + added example of how to disintegrate when shot + +1.1.2 - added standart shader (metallic setup) + added ability to replace materials on object (runtime/editor modes) + optimized shaders + +1.1.3 - ?? + +you can check the progress of the update here: https://trello.com/b/znDrmIao +*this board can be deleted later + +--------------------------------------------------------------------------------------------------------- + +Why there are two folders: materializefx and materializationfx: +the shaders and scripts have been reworked to add support for the standard shader and abilty to replace materials +now materialization fx folder is Obsolete, in the next updates it will be removed + +ASE shaders are only needed for visualization, they are not supported by scripts + +--------------------------------------------------------------------------------------------------------- + +Feel free to contact me with any questions and comments + +pelengami@gmail.com + +Best Regards, +Max \ No newline at end of file -- cgit v1.1-26-g67d0