From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/MaterializeFX/README.txt | 62 ----------------------------------------- 1 file changed, 62 deletions(-) delete mode 100644 Assets/MaterializeFX/README.txt (limited to 'Assets/MaterializeFX/README.txt') diff --git a/Assets/MaterializeFX/README.txt b/Assets/MaterializeFX/README.txt deleted file mode 100644 index 8f2ad3e7..00000000 --- a/Assets/MaterializeFX/README.txt +++ /dev/null @@ -1,62 +0,0 @@ -Thanks for you purshase! - ---------------------------------------------------------------------------------------------------------- -Please read how to add bloom: ---------------------------------------------------------------------------------------------------------- - -HELPFUL NOTE: -For correct work as in demo scene you need enable "HDR" on main camera and. - -https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom. -Use follow settings: -Threshold 2 -Radius 7 -Intencity 1 -High quality true -Anti flicker true - -In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality) -or use deffered rendering mode. - -Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset - ---------------------------------------------------------------------------------------------------------- - -Change log: - -1.0 - released - -1.1 - added two albedo shader - added scripts for easy use without animator - the two shaders are combined into one - -1.1.1 - made editor improvements (inaccessible settings are hidden) - added the ability to replace the original material for materialization and return the original back, after the completion of materialization - added events of the beginning and the end of materialization / disintegration - added example of how to disintegrate when shot - -1.1.2 - added standart shader (metallic setup) - added ability to replace materials on object (runtime/editor modes) - optimized shaders - -1.1.3 - ?? - -you can check the progress of the update here: https://trello.com/b/znDrmIao -*this board can be deleted later - ---------------------------------------------------------------------------------------------------------- - -Why there are two folders: materializefx and materializationfx: -the shaders and scripts have been reworked to add support for the standard shader and abilty to replace materials -now materialization fx folder is Obsolete, in the next updates it will be removed - -ASE shaders are only needed for visualization, they are not supported by scripts - ---------------------------------------------------------------------------------------------------------- - -Feel free to contact me with any questions and comments - -pelengami@gmail.com - -Best Regards, -Max \ No newline at end of file -- cgit v1.1-26-g67d0