From f049177e20a276049c61edbad631c1b2bbdd5706 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 19:05:22 +0800 Subject: -advanced inspector +odin --- .../Plugins/AdvancedInspector/Attributes/CreateDerived.cs | 15 --------------- 1 file changed, 15 deletions(-) delete mode 100644 Assets/Plugins/AdvancedInspector/Attributes/CreateDerived.cs (limited to 'Assets/Plugins/AdvancedInspector/Attributes/CreateDerived.cs') diff --git a/Assets/Plugins/AdvancedInspector/Attributes/CreateDerived.cs b/Assets/Plugins/AdvancedInspector/Attributes/CreateDerived.cs deleted file mode 100644 index 3fac45f8..00000000 --- a/Assets/Plugins/AdvancedInspector/Attributes/CreateDerived.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System; - -namespace AdvancedInspector -{ - /// - /// Define an exposed property that act as a object creator. - /// The field gives the user the choices of all type deriving from that property type. - /// In the case of a generic List, it offers way to add object in the list. - /// If the list is of a value type (Ex.: int), it automaticly create an entry with the default value of that type. - /// Field/Property's type sporting this attribute should derive from ComponentMonoBehaviour! - /// Otherwise, Unity's serialization will kill the polymorphism involved. - /// - [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] - public class CreateDerivedAttribute : Attribute, IListAttribute { } -} \ No newline at end of file -- cgit v1.1-26-g67d0