From a13f10139d33264fc9ebc5a15c75faf16fc7757e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 7 Jul 2021 18:47:37 +0800 Subject: +Action Tool --- .../Scripts/SerializedNetworkBehaviour.cs | 66 ---------------------- 1 file changed, 66 deletions(-) delete mode 100644 Assets/Plugins/Sirenix/Odin Inspector/Scripts/SerializedNetworkBehaviour.cs (limited to 'Assets/Plugins/Sirenix/Odin Inspector/Scripts/SerializedNetworkBehaviour.cs') diff --git a/Assets/Plugins/Sirenix/Odin Inspector/Scripts/SerializedNetworkBehaviour.cs b/Assets/Plugins/Sirenix/Odin Inspector/Scripts/SerializedNetworkBehaviour.cs deleted file mode 100644 index 7362d62e..00000000 --- a/Assets/Plugins/Sirenix/Odin Inspector/Scripts/SerializedNetworkBehaviour.cs +++ /dev/null @@ -1,66 +0,0 @@ -//----------------------------------------------------------------------- -// -// Copyright (c) Sirenix IVS. All rights reserved. -// -//----------------------------------------------------------------------- -#if !UNITY_2019_1_OR_NEWER -#pragma warning disable 0618 - -namespace Sirenix.OdinInspector -{ - using Sirenix.Serialization; - using UnityEngine; - using UnityEngine.Networking; - - /// - /// A Unity NetworkBehaviour which is serialized by the Sirenix serialization system. - /// Please note that Odin's custom serialization only works for non-synced variables - [SyncVar] and SyncLists still have the same limitations. - /// - [ShowOdinSerializedPropertiesInInspector] - public abstract class SerializedNetworkBehaviour : NetworkBehaviour, ISerializationCallbackReceiver, ISupportsPrefabSerialization - { - [SerializeField, HideInInspector] - private SerializationData serializationData; - - SerializationData ISupportsPrefabSerialization.SerializationData { get { return this.serializationData; } set { this.serializationData = value; } } - - void ISerializationCallbackReceiver.OnAfterDeserialize() - { - UnitySerializationUtility.DeserializeUnityObject(this, ref this.serializationData); - this.OnAfterDeserialize(); - } - - void ISerializationCallbackReceiver.OnBeforeSerialize() - { - UnitySerializationUtility.SerializeUnityObject(this, ref this.serializationData); - this.OnBeforeSerialize(); - } - - /// - /// Invoked after deserialization has taken place. - /// - protected virtual void OnAfterDeserialize() - { - } - - /// - /// Invoked before serialization has taken place. - /// - protected virtual void OnBeforeSerialize() - { - } - -#if UNITY_EDITOR - - [HideInTables] - [OnInspectorGUI, PropertyOrder(int.MinValue)] - private void InternalOnInspectorGUI() - { - EditorOnlyModeConfigUtility.InternalOnInspectorGUI(this); - } - -#endif - } -} - -#endif // UNITY_2019_1_OR_NEWER \ No newline at end of file -- cgit v1.1-26-g67d0