From 71c03c717b189ee0ff0e62d219f02b8ab336c40a Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 17:20:14 +0800 Subject: +ability system --- .../Scripts/AbilitySystem/Abilities/AbilityBase.cs | 61 ++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs (limited to 'Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs') diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs new file mode 100644 index 00000000..330850e2 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 同一个角色同一个时间只能有一个ability +/// +public abstract class AbilityBase +{ + protected int m_AbilityID; + public int ID + { + get + { + return m_AbilityID; + } + } + + public AbilityBase() + { + m_AbilityID = UIDManager.Acquire(); + } + + public virtual void OnInit() { } + + /// + /// 进入当前ability的回调 + /// + public virtual void OnEnter() { } + + /// + /// 退出当前ability的回调 + /// + public virtual void OnExit() { } + + /// + /// 当前ability的update函数 + /// + public virtual void OnUpdate() { } + + /// + /// 过渡到下一个ability的回调 + /// + /// + public virtual void OnTranslate(AbilityBase to) { } + + /// + /// 检测到hitbox碰撞时的回调 + /// + public virtual void OnHit() { } + + /// + /// 检测到hurtbox碰撞时的回调 + /// + public virtual void OnHurt() { } + + /// + /// 检测到defendbox碰撞时的回调 + /// + public virtual void OnDefend() { } +} -- cgit v1.1-26-g67d0