From 71c03c717b189ee0ff0e62d219f02b8ab336c40a Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 17:20:14 +0800 Subject: +ability system --- .../Conditions/ConditionAbilitySeq.cs | 26 +++++ .../Conditions/ConditionAbilitySeq.cs.meta | 11 +++ .../AbilitySystem/Conditions/ConditionAnimAtEnd.cs | 31 ++++++ .../Conditions/ConditionAnimAtEnd.cs.meta | 11 +++ .../AbilitySystem/Conditions/ConditionAnimRange.cs | 23 +++++ .../Conditions/ConditionAnimRange.cs.meta | 11 +++ .../AbilitySystem/Conditions/ConditionBase.cs | 105 +++++++++++++++++++++ .../AbilitySystem/Conditions/ConditionBase.cs.meta | 11 +++ .../AbilitySystem/Conditions/ConditionCombo.cs | 14 +++ .../Conditions/ConditionCombo.cs.meta | 11 +++ .../AbilitySystem/Conditions/ConditionCommand.cs | 22 +++++ .../Conditions/ConditionCommand.cs.meta | 11 +++ .../Conditions/ConditionCommandSeq.cs | 21 +++++ .../Conditions/ConditionCommandSeq.cs.meta | 11 +++ .../AbilitySystem/Conditions/ConditionInair.cs | 14 +++ .../Conditions/ConditionInair.cs.meta | 11 +++ 16 files changed, 344 insertions(+) create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta (limited to 'Assets/Scripts/AbilitySystem/Conditions') diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs new file mode 100644 index 00000000..b55cacb8 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 记录之前的ability序列满足某个序列 +/// combo的时候根据当前序列决定combo +/// +public class ConditionAbilitySeq : ConditionBase +{ + List m_TargetAbilitySeq = new List(); + + public ConditionAbilitySeq(List commandSeq) + : base() + { + m_TargetAbilitySeq = commandSeq; + } + + public override bool Evaluate() + { + // 验证记录的abilitySeq是否满足 + + + throw new System.NotImplementedException(); + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta new file mode 100644 index 00000000..5070f1cc --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7bbf0480c45c29843b8ba41229bb29b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs new file mode 100644 index 00000000..019c16a9 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 动画已经播放完毕 +/// +public class ConditionAnimAtEnd : ConditionBase +{ + Animator m_Animator; + int m_AnimationHash; + + public ConditionAnimAtEnd(Animator animator, int animationHash) + : base() + { + m_Animator = animator; + m_AnimationHash = animationHash; + } + + public override bool Evaluate() + { + AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); + if(info.fullPathHash == m_AnimationHash) + { + float t = info.normalizedTime; + if (t >= 0.99f) + return true; + } + return false; + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta new file mode 100644 index 00000000..1688dd68 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f5cbdf2ebe12b5d46afa21a62609d15c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs new file mode 100644 index 00000000..c41e17e1 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 某个动画是否播放到了某个时间(归一化了的)范围内 +/// +public sealed class ConditionAnimRange : ConditionBase +{ + Vector2 m_TimeRange = new Vector2(); + + public ConditionAnimRange(float start, float end) + { + m_TimeRange.Set(start, end); + + } + + public override bool Evaluate() + { + return false; + } + +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta new file mode 100644 index 00000000..926a8560 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 56b6b5bfaf0d4e147a2f0f1809e7739b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs new file mode 100644 index 00000000..c14624ad --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs @@ -0,0 +1,105 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 触发条件基类 +/// +public abstract class ConditionBase +{ + + public ConditionBase() + { + } + + public abstract bool Evaluate(); + +} + + +/// +/// 总是满足 +/// +public sealed class ConditionAlways : ConditionBase +{ + public override bool Evaluate() + { + return true; + } +} + +/// +/// 总是不满足 +/// +public sealed class ConditionAlwaysNot : ConditionBase +{ + public override bool Evaluate() + { + return false; + } +} + +/// +/// 两个condition都达成才会返回真 +/// +public sealed class ConditionAnd : ConditionBase +{ + ConditionBase m_FirstCondition, m_LastCondition; + + + public ConditionAnd(ConditionBase first, ConditionBase last) + : base() + { + m_FirstCondition = first; + m_LastCondition = last; + } + + public override bool Evaluate() + { + return m_FirstCondition.Evaluate() && m_LastCondition.Evaluate(); + } +} + +/// +/// 两个condition至少一个达成才会返回真 +/// +public sealed class ConditionOr : ConditionBase +{ + ConditionBase m_FirstCondition, m_LastCondition; + + + public ConditionOr(ConditionBase first, ConditionBase last) + : base() + { + m_FirstCondition = first; + m_LastCondition = last; + } + + public override bool Evaluate() + { + return m_FirstCondition.Evaluate() || m_LastCondition.Evaluate(); + } +} + + +/// +/// 两个condition都不达成才会返回真 +/// +public sealed class ConditionNone : ConditionBase +{ + ConditionBase m_FirstCondition, m_LastCondition; + + public ConditionNone(ConditionBase first, ConditionBase last) + : base() + { + m_FirstCondition = first; + m_LastCondition = last; + } + + public override bool Evaluate() + { + return !m_FirstCondition.Evaluate() && !m_LastCondition.Evaluate(); + } +} + + diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta new file mode 100644 index 00000000..4c321ffd --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 21029775aaf8cdd4a868a45725313c3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs new file mode 100644 index 00000000..7664a891 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 连击操作,综合ConditionAnimRange和ConditionCommand +/// +public class ConditionCombo : ConditionBase +{ + public override bool Evaluate() + { + throw new System.NotImplementedException(); + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta new file mode 100644 index 00000000..45582943 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 015528a2fbc923f45b1e25c11a6ade2b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs new file mode 100644 index 00000000..420fecc5 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 按下某个command +/// +public class ConditionCommand : ConditionBase +{ + Command m_TargetCommand; + + public ConditionCommand(Command command) + { + m_TargetCommand = command; + } + + public override bool Evaluate() + { + return false; + } + +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta new file mode 100644 index 00000000..100638e6 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6334908b568b7c046bbeb3f526f95841 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs new file mode 100644 index 00000000..69570487 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 一个command序列,一般用来触发连击 +/// +public class ConditionCommandSeq : ConditionBase +{ + + + public ConditionCommandSeq() + { + + } + + public override bool Evaluate() + { + throw new System.NotImplementedException(); + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta new file mode 100644 index 00000000..fc77bd3c --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7316354e3f99412419c866e0fc3906c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs new file mode 100644 index 00000000..c047b50c --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 某个角色是否浮空 +/// +public class ConditionInair : ConditionBase +{ + public override bool Evaluate() + { + return false; + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta new file mode 100644 index 00000000..8bbf610f --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8855eebdb67a2cc4baeb2a21e5b40ed4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0