From 71c03c717b189ee0ff0e62d219f02b8ab336c40a Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 17:20:14 +0800 Subject: +ability system --- .../AbilitySystem/Triggers/AbilityTrigger.cs | 29 ++++++++++++++++++++ .../AbilitySystem/Triggers/AbilityTrigger.cs.meta | 11 ++++++++ Assets/Scripts/AbilitySystem/Triggers/Trigger.cs | 32 ++++++++++++++++++++++ .../Scripts/AbilitySystem/Triggers/Trigger.cs.meta | 11 ++++++++ 4 files changed, 83 insertions(+) create mode 100644 Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs create mode 100644 Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Triggers/Trigger.cs create mode 100644 Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta (limited to 'Assets/Scripts/AbilitySystem/Triggers') diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs new file mode 100644 index 00000000..34dda3b2 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 在ability的某一帧切换到某个ability的trigger +/// +public class AbilityTrigger : Trigger +{ + AbilityBase m_TargetAbility; + + public AbilityTrigger(ConditionBase condition, AbilityBase target) + : base(condition) + { + m_TargetAbility = target; + } + + public override bool Update() + { + // 如果满足条件,切换到下一个ability + if (IsFulfilled()) + { + + return true; + } + return base.Update(); + } + +} diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta new file mode 100644 index 00000000..826e50cf --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e69d951b4141e5646984e501aae2cbff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs new file mode 100644 index 00000000..178932fd --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 不同效果的trigger基础这个基类 +/// + +public abstract class Trigger +{ + protected ConditionBase m_Condition; + + public Trigger(ConditionBase condition) + { + m_Condition = condition; + } + + protected bool IsFulfilled() + { + return m_Condition.Evaluate(); + } + + /// + /// 如果触发执行了,返回true,否则返回false + /// + /// + public virtual bool Update() + { + return false; + } + +} diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta new file mode 100644 index 00000000..91d7d1b8 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8c2bda4ac997ddc4e8e9e38c7c718882 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0