From 3d3f0b7ede44569ecaab523350feede9fee383c3 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 26 Oct 2020 08:36:27 +0800 Subject: * ability system --- .../AbilitySystem/Abilities/AttackAbility.cs | 38 ++++++++++++++++------ .../Scripts/AbilitySystem/Abilities/JumpAbility.cs | 11 +++++++ .../AbilitySystem/Abilities/JumpAbility.cs.meta | 11 +++++++ .../AbilitySystem/Actions/ActionEffects.meta | 8 ----- .../Actions/ActionEffects/ActionDisableGhost.cs | 19 ----------- .../ActionEffects/ActionDisableGhost.cs.meta | 11 ------- .../Actions/ActionEffects/ActionEffectGhost.cs | 19 ----------- .../ActionEffects/ActionEffectGhost.cs.meta | 11 ------- .../AbilitySystem/Actions/ActionPositionAdd.cs | 18 ++++++++++ .../Actions/ActionPositionAdd.cs.meta | 11 +++++++ .../AbilitySystem/Actions/ActionSetFeetPosition.cs | 18 ++++++++++ .../Actions/ActionSetFeetPosition.cs.meta | 11 +++++++ .../AbilitySystem/Actions/ActionSetPosition.cs | 18 ++++++++++ .../Actions/ActionSetPosition.cs.meta | 11 +++++++ .../AbilitySystem/Actions/ActionSetVelocity.cs | 21 ++++++++++++ .../Actions/ActionSetVelocity.cs.meta | 11 +++++++ .../AbilitySystem/Actions/CameraActions.meta | 8 +++++ .../Actions/CameraActions/ActionMoveCamera.cs | 18 ++++++++++ .../Actions/CameraActions/ActionMoveCamera.cs.meta | 11 +++++++ .../Actions/CameraActions/ActionPauseTime.cs | 18 ++++++++++ .../Actions/CameraActions/ActionPauseTime.cs.meta | 11 +++++++ .../AbilitySystem/Actions/EffectActions.meta | 8 +++++ .../Actions/EffectActions/ActionDisableGhost.cs | 19 +++++++++++ .../EffectActions/ActionDisableGhost.cs.meta | 11 +++++++ .../Actions/EffectActions/ActionEffectGhost.cs | 19 +++++++++++ .../EffectActions/ActionEffectGhost.cs.meta | 11 +++++++ .../Scripts/AbilitySystem/Actions/UberActions.meta | 8 +++++ .../Actions/UberActions/ActionUber.cs | 18 ++++++++++ .../Actions/UberActions/ActionUber.cs.meta | 11 +++++++ .../Scripts/AbilitySystem/Conditions/Camera.meta | 8 +++++ .../AbilitySystem/Conditions/ConditionAnimAtEnd.cs | 31 ------------------ .../Conditions/ConditionAnimAtEnd.cs.meta | 11 ------- .../Conditions/ConditionAnimFrameRange.cs | 18 ---------- .../Conditions/ConditionAnimFrameRange.cs.meta | 11 ------- .../AbilitySystem/Conditions/ConditionAnimRange.cs | 28 ---------------- .../Conditions/ConditionAnimRange.cs.meta | 11 ------- .../AbilitySystem/Conditions/ConditionCombo.cs | 2 +- .../AbilitySystem/Conditions/ConditionInair.cs | 9 ++++- .../Conditions/ConditionMotionAtEnd.cs | 31 ++++++++++++++++++ .../Conditions/ConditionMotionAtEnd.cs.meta | 11 +++++++ .../Conditions/ConditionMotionFrameRange.cs | 18 ++++++++++ .../Conditions/ConditionMotionFrameRange.cs.meta | 11 +++++++ .../Conditions/ConditionMotionRange.cs | 28 ++++++++++++++++ .../Conditions/ConditionMotionRange.cs.meta | 11 +++++++ Assets/Scripts/AbilitySystem/Trigger.cs | 30 ++++++++++++++--- 45 files changed, 492 insertions(+), 195 deletions(-) create mode 100644 Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs create mode 100644 Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/CameraActions.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/EffectActions.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/UberActions.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/Camera.meta delete mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs delete mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs delete mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs delete mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta (limited to 'Assets/Scripts/AbilitySystem') diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs index fc4ce7e1..7b178621 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs @@ -2,11 +2,18 @@ using System.Collections.Generic; using UnityEngine; +public struct AttackAbilityConfig +{ + public Vector3 velocity; // velocity setup + public int motion; + public Animator animator; + public PhysicsBody body; +} + // 单独的一个招式 public class AttackAbility : AbilityBase { - Animator m_Animator; - int m_AnimHash; + AttackAbilityConfig m_Config = new AttackAbilityConfig(); /// /// 在跑动状态时可以切换的ability @@ -27,15 +34,21 @@ public class AttackAbility : AbilityBase } } - public AttackAbility(Animator animator, int animation) + public AttackAbility(Animator animator, int animation, PhysicsBody body = null) { - m_Animator = animator; - m_AnimHash = animation; + m_Config.animator = animator; + m_Config.motion = animation; + m_Config.velocity = Vector3.zero; + m_Config.body = body; } - public override void OnInit() + public AttackAbility(AttackAbilityConfig config) { + m_Config = config; + } + public override void OnInit() + { } public override void OnDefend() @@ -46,8 +59,13 @@ public class AttackAbility : AbilityBase public override void OnEnter() { m_TimeCount = 0; - // 招式不要有过渡时间 - m_Animator.CrossFade(m_AnimHash, 0); + + m_Config.animator.CrossFade(m_Config.motion, 0); + + if(m_Config.body != null) + { + m_Config.body.Velocity = m_Config.velocity; + } } public override void OnExit() @@ -69,8 +87,8 @@ public class AttackAbility : AbilityBase public override void OnUpdate() { - AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); - if(info.shortNameHash == m_AnimHash && info.normalizedTime >= 0.99f) + AnimatorStateInfo info = m_Config.animator.GetCurrentAnimatorStateInfo(0); + if(info.shortNameHash == m_Config.motion && info.normalizedTime >= 0.99f) { m_TimeCount += Time.deltaTime; } diff --git a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs new file mode 100644 index 00000000..4b8e5381 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class JumpAbility : AbilityBase +{ + Animator m_Animator; + + + +} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta new file mode 100644 index 00000000..6c67c462 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ed5b337c63528354f8b4f2ba0a59481d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta deleted file mode 100644 index 17a426dd..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0b5ccfefc2e6b104a8566f4da9a16c5f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs deleted file mode 100644 index 2da01daf..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 残影特效 -public class ActionDisableGhost : ActionBase -{ - CharacterGhostEffect m_GhostEffect; - - public ActionDisableGhost(CharacterGhostEffect effect) - { - m_GhostEffect = effect; - } - - public override void Execute() - { - m_GhostEffect.IsEnable = false; - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta deleted file mode 100644 index 185da50b..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8548d7836b8033643954ca68cc3a5948 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs deleted file mode 100644 index 05d3a1a5..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 残影特效 -public class ActionEffectGhost : ActionBase -{ - CharacterGhostEffect m_GhostEffect; - - public ActionEffectGhost(CharacterGhostEffect effect) - { - m_GhostEffect = effect; - } - - public override void Execute() - { - m_GhostEffect.IsEnable = true; - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs.meta deleted file mode 100644 index 6a55db7d..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 68cbffdb70cd84041b2aa7b2134a10e8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs new file mode 100644 index 00000000..9db10173 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionPosAdd : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta new file mode 100644 index 00000000..209f3795 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fc9cfba8e327546488ec1c83add3e127 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs new file mode 100644 index 00000000..8869801d --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionSetFeetPosition : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta new file mode 100644 index 00000000..87656dc0 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da4e331f7a5282e4ca369384e69e98a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs new file mode 100644 index 00000000..913eb3d2 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionSetPosition : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta new file mode 100644 index 00000000..466f5692 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6125833c9bb56f546bbd74cb0c7c32b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs new file mode 100644 index 00000000..3289ac81 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionSetVelocity : ActionBase +{ + PhysicsBody m_Body; + + Vector3 m_Velocity; + + public ActionSetVelocity(PhysicsBody body, Vector3 velocity) + { + m_Body = body; + m_Velocity = velocity; + } + + public override void Execute() + { + m_Body.Velocity = m_Velocity; + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta new file mode 100644 index 00000000..3f677ed0 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0334529cb8b95d5449a4d50a41099c0e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta new file mode 100644 index 00000000..a4650ff8 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7d30a503b2bf1b04284baaadbf080a1f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs new file mode 100644 index 00000000..e35d43ad --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionMoveCamera : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta new file mode 100644 index 00000000..3812e732 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 67f15f0e55848fe4187e667a2e3e7d76 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs new file mode 100644 index 00000000..5a22bc1e --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionPauseTime : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta new file mode 100644 index 00000000..5cca5838 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f2e2377ca8624a4097987aa981db53d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta new file mode 100644 index 00000000..17a426dd --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0b5ccfefc2e6b104a8566f4da9a16c5f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs new file mode 100644 index 00000000..2da01daf --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 残影特效 +public class ActionDisableGhost : ActionBase +{ + CharacterGhostEffect m_GhostEffect; + + public ActionDisableGhost(CharacterGhostEffect effect) + { + m_GhostEffect = effect; + } + + public override void Execute() + { + m_GhostEffect.IsEnable = false; + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta new file mode 100644 index 00000000..185da50b --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8548d7836b8033643954ca68cc3a5948 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs new file mode 100644 index 00000000..fa2d8e74 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 残影特效 +public class ActionEffectGhost : ActionBase +{ + CharacterGhostEffect m_GhostEffect; + + public ActionEffectGhost(CharacterGhostEffect effect) + { + m_GhostEffect = effect; + } + + public override void Execute() + { + m_GhostEffect.IsEnable = true; + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta new file mode 100644 index 00000000..6a55db7d --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 68cbffdb70cd84041b2aa7b2134a10e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions.meta b/Assets/Scripts/AbilitySystem/Actions/UberActions.meta new file mode 100644 index 00000000..c2620d0e --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/UberActions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74422fa2d75a19040b26845660f7b51b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs new file mode 100644 index 00000000..b62d3b37 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionUber : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta new file mode 100644 index 00000000..69d003aa --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5986fb71b8f521d4c9bffe103916f1c5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/Camera.meta b/Assets/Scripts/AbilitySystem/Conditions/Camera.meta new file mode 100644 index 00000000..bfa55719 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/Camera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8d7f28027add89c448243fbe5ea14144 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs deleted file mode 100644 index cfdcfab5..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 动画已经播放完毕 -/// -public class ConditionAnimAtEnd : ConditionBase -{ - Animator m_Animator; - int m_AnimationHash; - - public ConditionAnimAtEnd(Animator animator, int animationHash) - : base() - { - m_Animator = animator; - m_AnimationHash = animationHash; - } - - public override bool Evaluate() - { - AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); - if(info.shortNameHash == m_AnimationHash) - { - float t = info.normalizedTime; - if (t >= 0.99f) - return true; - } - return false; - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta deleted file mode 100644 index 1688dd68..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f5cbdf2ebe12b5d46afa21a62609d15c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs deleted file mode 100644 index 282ef929..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionAnimFrameRange : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta deleted file mode 100644 index 3fc88fb1..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 28e7aa2c7b5a9d74b936ec5731eeec36 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs deleted file mode 100644 index b8f98065..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 某个动画是否播放到了某个时间(归一化了的)范围内 -/// -public sealed class ConditionAnimRange : ConditionBase -{ - Vector2 m_TimeRange = new Vector2(); - Animator m_Animator; - - public ConditionAnimRange(Animator animator, float start, float end) - { - m_Animator = animator; - - m_TimeRange.Set(start, end); - } - - public override bool Evaluate() - { - AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); - float time = info.normalizedTime; - bool result = time >= m_TimeRange.x && time <= m_TimeRange.y; - return result; - } - -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta deleted file mode 100644 index 926a8560..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 56b6b5bfaf0d4e147a2f0f1809e7739b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs index 7664a891..1b6159cb 100644 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; /// -/// 连击操作,综合ConditionAnimRange和ConditionCommand +/// 连击操作,综合ConditionMotionRange和ConditionCommand /// public class ConditionCombo : ConditionBase { diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs index 80bae491..2c631970 100644 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs @@ -7,8 +7,15 @@ using UnityEngine; /// public class ConditionInAir : ConditionBase { + PhysicsPrimitive m_Prim; + + public ConditionInAir(PhysicsPrimitive prim) + { + m_Prim = prim; + } + public override bool Evaluate() { - return false; + return m_Prim.Bound.w > PhysicsWorld.Ground; } } diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs new file mode 100644 index 00000000..18d71e86 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 动画已经播放完毕 +/// +public class ConditionMotionAtEnd : ConditionBase +{ + Animator m_Animator; + int m_AnimationHash; + + public ConditionMotionAtEnd(Animator animator, int animationHash) + : base() + { + m_Animator = animator; + m_AnimationHash = animationHash; + } + + public override bool Evaluate() + { + AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); + if(info.shortNameHash == m_AnimationHash) + { + float t = info.normalizedTime; + if (t >= 0.99f) + return true; + } + return false; + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta new file mode 100644 index 00000000..1688dd68 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f5cbdf2ebe12b5d46afa21a62609d15c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs new file mode 100644 index 00000000..282ef929 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionAnimFrameRange : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta new file mode 100644 index 00000000..3fc88fb1 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28e7aa2c7b5a9d74b936ec5731eeec36 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs new file mode 100644 index 00000000..c902ae26 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 某个动画是否播放到了某个时间(归一化了的)范围内 +/// +public sealed class ConditionMotionRange : ConditionBase +{ + Vector2 m_TimeRange = new Vector2(); + Animator m_Animator; + + public ConditionMotionRange(Animator animator, float start, float end) + { + m_Animator = animator; + + m_TimeRange.Set(start, end); + } + + public override bool Evaluate() + { + AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); + float time = info.normalizedTime; + bool result = time >= m_TimeRange.x && time <= m_TimeRange.y; + return result; + } + +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta new file mode 100644 index 00000000..926a8560 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 56b6b5bfaf0d4e147a2f0f1809e7739b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs b/Assets/Scripts/AbilitySystem/Trigger.cs index dc173a6d..70a6d0f4 100644 --- a/Assets/Scripts/AbilitySystem/Trigger.cs +++ b/Assets/Scripts/AbilitySystem/Trigger.cs @@ -2,26 +2,46 @@ using System.Collections.Generic; using UnityEngine; +public enum TriggerOnlyOnce +{ + Off = 0, + On = 1, +} + +public enum TriggerSwallow +{ + Off = 0, + On = 1 +} + + /// /// 不同效果的trigger继承这个基类 /// public sealed class Trigger { - public bool Swallow; + private TriggerSwallow m_Swallow; + public bool Swallow + { + get + { + return m_Swallow == TriggerSwallow.On; + } + } private ConditionBase m_Condition; private List m_ActionChain = new List(); - public Trigger(ConditionBase condition, List actions, bool onlyOnce = false, bool swallow = true) + public Trigger(ConditionBase condition, List actions, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On) { - Swallow = swallow; + m_Swallow = swallow; m_Condition = condition; m_ActionChain.AddRange(actions); } - public Trigger(ConditionBase condition, ActionBase action, bool onlyOnce = false, bool swallow = true) + public Trigger(ConditionBase condition, ActionBase action, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On) { - Swallow = swallow; + m_Swallow = swallow; m_Condition = condition; m_ActionChain.Add(action); } -- cgit v1.1-26-g67d0