From e846c64d6f927879cb8a095e62d773a8d7b3c9f4 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 07:24:10 +0800 Subject: *ability system --- .../Scripts/AbilitySystem/Abilities/IdleAbility.cs | 4 +-- .../Scripts/AbilitySystem/Abilities/MoveAbility.cs | 4 +-- Assets/Scripts/AbilitySystem/AbilitySystem.cs | 5 +++ .../AbilitySystem/Actions/ActionAnimCrossFade.cs | 23 ++++++++++++++ .../Actions/ActionAnimCrossFade.cs.meta | 11 +++++++ Assets/Scripts/AbilitySystem/Actions/ActionBase.cs | 27 +++++++++------- .../AbilitySystem/Actions/ActionCrossFade.cs | 18 ----------- .../AbilitySystem/Actions/ActionCrossFade.cs.meta | 11 ------- .../AbilitySystem/Actions/ActionFlashEffect.cs | 14 ++++++++ .../Actions/ActionFlashEffect.cs.meta | 11 +++++++ .../Scripts/AbilitySystem/Actions/ActionFreeze.cs | 18 +++++++++++ .../AbilitySystem/Actions/ActionFreeze.cs.meta | 11 +++++++ .../Scripts/AbilitySystem/Actions/ActionFreze.cs | 18 ----------- .../AbilitySystem/Actions/ActionFreze.cs.meta | 11 ------- .../Scripts/AbilitySystem/Actions/ActionPlaySfx.cs | 25 ++++++++------- .../AbilitySystem/Actions/ActionPlaySound.cs | 18 +++++++++++ .../AbilitySystem/Actions/ActionPlaySound.cs.meta | 11 +++++++ .../Conditions/ConditionAnimFrameRange.cs | 18 +++++++++++ .../Conditions/ConditionAnimFrameRange.cs.meta | 11 +++++++ .../AbilitySystem/Conditions/ConditionInair.cs | 2 +- .../AbilitySystem/Conditions/ConditionNotHit.cs | 18 +++++++++++ .../Conditions/ConditionNotHit.cs.meta | 11 +++++++ .../AbilitySystem/Conditions/ConditionNotHurt.cs | 18 +++++++++++ .../Conditions/ConditionNotHurt.cs.meta | 11 +++++++ Assets/Scripts/AbilitySystem/Trigger.cs | 37 ++++++++++++++++++++++ Assets/Scripts/AbilitySystem/Trigger.cs.meta | 11 +++++++ Assets/Scripts/AbilitySystem/Triggers.meta | 8 ----- .../AbilitySystem/Triggers/AbilityTrigger.cs | 28 ---------------- .../AbilitySystem/Triggers/AbilityTrigger.cs.meta | 11 ------- Assets/Scripts/AbilitySystem/Triggers/Trigger.cs | 32 ------------------- .../Scripts/AbilitySystem/Triggers/Trigger.cs.meta | 11 ------- 31 files changed, 291 insertions(+), 176 deletions(-) create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionCrossFade.cs delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionCrossFade.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionFreze.cs delete mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionFreze.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs create mode 100644 Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs create mode 100644 Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta create mode 100644 Assets/Scripts/AbilitySystem/Trigger.cs create mode 100644 Assets/Scripts/AbilitySystem/Trigger.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Triggers.meta delete mode 100644 Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs delete mode 100644 Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Triggers/Trigger.cs delete mode 100644 Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta (limited to 'Assets/Scripts/AbilitySystem') diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs index 435edb93..4b9cd21e 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs @@ -13,7 +13,7 @@ public class IdleAbility : AbilityBase /// /// 在Idle状态时可以切换的ability /// - private List m_AbilityTriggers; + private List m_Triggers; public IdleAbility(int animation) : base() @@ -33,7 +33,7 @@ public class IdleAbility : AbilityBase public override void OnUpdate() { - foreach(var trigger in m_AbilityTriggers) + foreach(var trigger in m_Triggers) { if (trigger.Update()) break; diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs index a2057900..2c39afd5 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs @@ -8,7 +8,7 @@ public class MoveAbility : AbilityBase /// /// 在跑动状态时可以切换的ability /// - private List m_AbilityTriggers; + private List m_Triggers; public override void OnInit() { @@ -45,7 +45,7 @@ public class MoveAbility : AbilityBase public override void OnUpdate() { - foreach (var abilityTrigger in m_AbilityTriggers) + foreach (var abilityTrigger in m_Triggers) { if (abilityTrigger.Update()) break; diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs b/Assets/Scripts/AbilitySystem/AbilitySystem.cs index ce4ff49e..890c1b4b 100644 --- a/Assets/Scripts/AbilitySystem/AbilitySystem.cs +++ b/Assets/Scripts/AbilitySystem/AbilitySystem.cs @@ -26,7 +26,12 @@ public class AbilitySystem { if (ability == null) return; + + if (m_Currrent != null) + m_Currrent.OnExit(); + ability.OnEnter(); + m_Currrent = ability; } public void AddAbility(AbilityBase ability) diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs b/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs new file mode 100644 index 00000000..6f2252d7 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionAnimCrossFade : ActionBase +{ + Animator m_Animator; + int m_TargetAnimation; + float m_Duration; + + public ActionAnimCrossFade(Animator animator, int toAnim, float duration = 0) + { + m_Animator = animator; + m_TargetAnimation = toAnim; + m_Duration = duration; + } + + public override void Execute() + { + m_Animator.CrossFade(m_TargetAnimation, m_Duration); + } + +} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta new file mode 100644 index 00000000..6eed1575 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 86ec4b9e82965164ba7d950129542f85 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs b/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs index f3d67fff..1458e340 100644 --- a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs @@ -2,17 +2,22 @@ using System.Collections.Generic; using UnityEngine; -public class ActionBase : MonoBehaviour +public abstract class ActionBase { - // Start is called before the first frame update - void Start() - { - - } + private int m_ID; + public int ID + { + get + { + return m_ID; + } + } + + protected ActionBase() + { + m_ID = UIDManager.Acquire(); + } + + public abstract void Execute(); - // Update is called once per frame - void Update() - { - - } } diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionCrossFade.cs b/Assets/Scripts/AbilitySystem/Actions/ActionCrossFade.cs deleted file mode 100644 index 57b1bd2b..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionCrossFade.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionCrossFade : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionCrossFade.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionCrossFade.cs.meta deleted file mode 100644 index 6eed1575..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionCrossFade.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 86ec4b9e82965164ba7d950129542f85 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs b/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs new file mode 100644 index 00000000..c411c3fa --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 创建角色残影 +/// +public class ActionFlashEffect : ActionBase +{ + public override void Execute() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta new file mode 100644 index 00000000..ea99c96b --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a193a2045f759e4abaff6bfef12658f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs b/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs new file mode 100644 index 00000000..7f26f35a --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionFreze : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta new file mode 100644 index 00000000..eb9fe77a --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32c173c981e85414c83ec9b0fc7d9722 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFreze.cs b/Assets/Scripts/AbilitySystem/Actions/ActionFreze.cs deleted file mode 100644 index 7f26f35a..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionFreze.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionFreze : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFreze.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionFreze.cs.meta deleted file mode 100644 index eb9fe77a..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionFreze.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 32c173c981e85414c83ec9b0fc7d9722 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs index 73319e9e..442ce999 100644 --- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs @@ -2,17 +2,18 @@ using System.Collections.Generic; using UnityEngine; -public class ActionPlaySfx : MonoBehaviour +public class ActionPlaySfx : ActionBase { - // Start is called before the first frame update - void Start() - { - - } + GameObject m_Sfx; + Vector3 m_TargetPos; - // Update is called once per frame - void Update() - { - - } -} + public ActionPlaySfx(GameObject sfx, Vector3 position) + { + m_Sfx = sfx; + m_TargetPos = position; + } + + public override void Execute() + { + } +} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs new file mode 100644 index 00000000..237b7455 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionPlaySound : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta new file mode 100644 index 00000000..a9bbf014 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c43194c5e437d5d4fb02a7b0618a7b0e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs new file mode 100644 index 00000000..282ef929 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionAnimFrameRange : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta new file mode 100644 index 00000000..3fc88fb1 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28e7aa2c7b5a9d74b936ec5731eeec36 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs index c047b50c..80bae491 100644 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs @@ -5,7 +5,7 @@ using UnityEngine; /// /// 某个角色是否浮空 /// -public class ConditionInair : ConditionBase +public class ConditionInAir : ConditionBase { public override bool Evaluate() { diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs new file mode 100644 index 00000000..8db94951 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionNotHit : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta new file mode 100644 index 00000000..7058713f --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0d86b3d8867b144f90fcedf4a6351c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs new file mode 100644 index 00000000..9604677a --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionNotHurt : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta new file mode 100644 index 00000000..bbe77240 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab089a23fff18a647856f2e33a145784 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs b/Assets/Scripts/AbilitySystem/Trigger.cs new file mode 100644 index 00000000..b7b4751c --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Trigger.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 不同效果的trigger继承这个基类 +/// + +public sealed class Trigger +{ + private ConditionBase m_Condition; + private List m_ActionChain; + + public Trigger(ConditionBase condition, List actions) + { + m_Condition = condition; + m_ActionChain.AddRange(actions); + } + + /// + /// 如果触发执行了,返回true,否则返回false + /// + /// + public bool Update() + { + if (m_Condition.Evaluate()) + { + foreach(var action in m_ActionChain) + { + action.Execute(); + } + return true; + } + return false; + } + +} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs.meta b/Assets/Scripts/AbilitySystem/Trigger.cs.meta new file mode 100644 index 00000000..91d7d1b8 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Trigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8c2bda4ac997ddc4e8e9e38c7c718882 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Triggers.meta b/Assets/Scripts/AbilitySystem/Triggers.meta deleted file mode 100644 index e21c195a..00000000 --- a/Assets/Scripts/AbilitySystem/Triggers.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 12ea28314544c614e915aa9b791d8611 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs deleted file mode 100644 index ab325866..00000000 --- a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 在ability的某一帧切换到某个ability的trigger -/// -public class AbilityTrigger : Trigger -{ - AbilityBase m_TargetAbility; - - public AbilityTrigger(ConditionBase condition, AbilityBase target) - : base(condition) - { - m_TargetAbility = target; - } - - public override bool Update() - { - // 如果满足条件,切换到下一个ability - if (IsFulfilled()) - { - return true; - } - return base.Update(); - } - -} diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta deleted file mode 100644 index 826e50cf..00000000 --- a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e69d951b4141e5646984e501aae2cbff -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs deleted file mode 100644 index 178932fd..00000000 --- a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 不同效果的trigger基础这个基类 -/// - -public abstract class Trigger -{ - protected ConditionBase m_Condition; - - public Trigger(ConditionBase condition) - { - m_Condition = condition; - } - - protected bool IsFulfilled() - { - return m_Condition.Evaluate(); - } - - /// - /// 如果触发执行了,返回true,否则返回false - /// - /// - public virtual bool Update() - { - return false; - } - -} diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta deleted file mode 100644 index 91d7d1b8..00000000 --- a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8c2bda4ac997ddc4e8e9e38c7c718882 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -- cgit v1.1-26-g67d0