From ac2b469bd76d7d91d10894184cbddad0796ce7bc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 16 Nov 2020 14:38:55 +0800 Subject: *statecontroller --- Assets/Scripts/Avatar/Actions/ActionJump.cs | 2 +- Assets/Scripts/Avatar/Actions/ActionJumpForward.cs | 2 +- Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs | 8 ++++---- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'Assets/Scripts/Avatar/Actions') diff --git a/Assets/Scripts/Avatar/Actions/ActionJump.cs b/Assets/Scripts/Avatar/Actions/ActionJump.cs index b281a7b3..364dd7de 100644 --- a/Assets/Scripts/Avatar/Actions/ActionJump.cs +++ b/Assets/Scripts/Avatar/Actions/ActionJump.cs @@ -7,7 +7,7 @@ public class ActionJump : ActionSwitchState { private JumpState m_JumpState; - public ActionJump(StateSystem system, JumpState jumpState) + public ActionJump(StateController system, JumpState jumpState) : base(system, jumpState) { m_JumpState = jumpState; diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs index d130411f..2fb28dc4 100644 --- a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs +++ b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs @@ -7,7 +7,7 @@ public class ActionJumpForward : ActionSwitchState { private JumpState m_JumpState; - public ActionJumpForward(StateSystem system, JumpState jumpState) + public ActionJumpForward(StateController system, JumpState jumpState) : base(system, jumpState) { m_JumpState = jumpState; diff --git a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs index 89327951..caa927c8 100644 --- a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs +++ b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs @@ -5,17 +5,17 @@ using UnityEngine; // 基础的切换 state public class ActionSwitchState : ActionBase { - StateSystem m_StateSystem; + StateController m_StateController; StateBase m_TargetState; - public ActionSwitchState(StateSystem stateSystem, StateBase targetState) + public ActionSwitchState(StateController stateSystem, StateBase targetState) { - m_StateSystem = stateSystem; + m_StateController = stateSystem; m_TargetState = targetState; } public override void Execute() { - m_StateSystem.SwitchToState(m_TargetState); + m_StateController.SwitchToState(m_TargetState); } } -- cgit v1.1-26-g67d0