From f325841eff10ae492ce6c634d4b07cf058a068c6 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 16 Nov 2020 08:30:54 +0800 Subject: *state system --- Assets/Scripts/Avatar/Actions/ActionJump.cs | 14 +++++++------- Assets/Scripts/Avatar/Actions/ActionJumpForward.cs | 16 ++++++++-------- Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs | 16 ++++++++-------- 3 files changed, 23 insertions(+), 23 deletions(-) (limited to 'Assets/Scripts/Avatar/Actions') diff --git a/Assets/Scripts/Avatar/Actions/ActionJump.cs b/Assets/Scripts/Avatar/Actions/ActionJump.cs index c90e73f4..b281a7b3 100644 --- a/Assets/Scripts/Avatar/Actions/ActionJump.cs +++ b/Assets/Scripts/Avatar/Actions/ActionJump.cs @@ -2,20 +2,20 @@ using System.Collections.Generic; using UnityEngine; -// 垂直跳跃,切换到jump ability -public class ActionJump : ActionSwitchAbility +// 垂直跳跃,切换到jump state +public class ActionJump : ActionSwitchState { - private JumpAbility m_JumpAbility; + private JumpState m_JumpState; - public ActionJump(AbilitySystem system, JumpAbility jumpAbility) - : base(system, jumpAbility) + public ActionJump(StateSystem system, JumpState jumpState) + : base(system, jumpState) { - m_JumpAbility = jumpAbility; + m_JumpState = jumpState; } public override void Execute() { - m_JumpAbility.SetDir(JumpAbility.Direction.Neutral); + m_JumpState.SetDir(JumpState.Direction.Neutral); base.Execute(); } } diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs index 4e71dcf6..d130411f 100644 --- a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs +++ b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs @@ -2,20 +2,20 @@ using System.Collections.Generic; using UnityEngine; -// 垂直跳跃,切换到jump ability -public class ActionJumpForward : ActionSwitchAbility +// 垂直跳跃,切换到jump state +public class ActionJumpForward : ActionSwitchState { - private JumpAbility m_JumpAbility; + private JumpState m_JumpState; - public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility) - : base(system, jumpAbility) + public ActionJumpForward(StateSystem system, JumpState jumpState) + : base(system, jumpState) { - m_JumpAbility = jumpAbility; + m_JumpState = jumpState; } public override void Execute() { - m_JumpAbility.SetDir(JumpAbility.Direction.Forward); - base.Execute(); // switch to jump ability + m_JumpState.SetDir(JumpState.Direction.Forward); + base.Execute(); // switch to jump state } } diff --git a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs index 1e214d72..89327951 100644 --- a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs +++ b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs @@ -2,20 +2,20 @@ using System.Collections.Generic; using UnityEngine; -// 基础的切换 ability -public class ActionSwitchAbility : ActionBase +// 基础的切换 state +public class ActionSwitchState : ActionBase { - AbilitySystem m_AbilitySystem; - AbilityBase m_TargetAbility; + StateSystem m_StateSystem; + StateBase m_TargetState; - public ActionSwitchAbility(AbilitySystem abilitySystem, AbilityBase targetAbility) + public ActionSwitchState(StateSystem stateSystem, StateBase targetState) { - m_AbilitySystem = abilitySystem; - m_TargetAbility = targetAbility; + m_StateSystem = stateSystem; + m_TargetState = targetState; } public override void Execute() { - m_AbilitySystem.SwitchToAbility(m_TargetAbility); + m_StateSystem.SwitchToState(m_TargetState); } } -- cgit v1.1-26-g67d0