From ac2b469bd76d7d91d10894184cbddad0796ce7bc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 16 Nov 2020 14:38:55 +0800 Subject: *statecontroller --- Assets/Scripts/Avatar/Avatar_Hurt.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Assets/Scripts/Avatar/Avatar_Hurt.cs') diff --git a/Assets/Scripts/Avatar/Avatar_Hurt.cs b/Assets/Scripts/Avatar/Avatar_Hurt.cs index f82ffbb6..eebc9a78 100644 --- a/Assets/Scripts/Avatar/Avatar_Hurt.cs +++ b/Assets/Scripts/Avatar/Avatar_Hurt.cs @@ -14,13 +14,13 @@ public partial class Avatar : MonoBehaviour, IInteractable // 切换到受击状态 switch(hit.type) { - case HitType.Light: m_StateSystem.SwitchToState(m_StateLightHurt); break; - case HitType.Midium: m_StateSystem.SwitchToState(m_StateMidiumHurt); break; - case HitType.Heavy: m_StateSystem.SwitchToState(m_StateHeavyHurt); break; - case HitType.Ground: m_StateSystem.SwitchToState(m_StateGroundHurt); break; - case HitType.Air: m_StateSystem.SwitchToState(m_StateAirHurt); break; + case HitType.Light: m_StateController.SwitchToState(m_StateLightHurt); break; + case HitType.Midium: m_StateController.SwitchToState(m_StateMidiumHurt); break; + case HitType.Heavy: m_StateController.SwitchToState(m_StateHeavyHurt); break; + case HitType.Ground: m_StateController.SwitchToState(m_StateGroundHurt); break; + case HitType.Air: m_StateController.SwitchToState(m_StateAirHurt); break; default: - m_StateSystem.SwitchToState(m_StateLightHurt); + m_StateController.SwitchToState(m_StateLightHurt); break; } -- cgit v1.1-26-g67d0