From f325841eff10ae492ce6c634d4b07cf058a068c6 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 16 Nov 2020 08:30:54 +0800 Subject: *state system --- Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs') diff --git a/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs index b55cacb8..4b71b837 100644 --- a/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs +++ b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs @@ -3,22 +3,22 @@ using System.Collections.Generic; using UnityEngine; /// -/// 记录之前的ability序列满足某个序列 +/// 记录之前的state序列满足某个序列 /// combo的时候根据当前序列决定combo /// -public class ConditionAbilitySeq : ConditionBase +public class ConditionStateSeq : ConditionBase { - List m_TargetAbilitySeq = new List(); + List m_TargetStateSeq = new List(); - public ConditionAbilitySeq(List commandSeq) + public ConditionStateSeq(List commandSeq) : base() { - m_TargetAbilitySeq = commandSeq; + m_TargetStateSeq = commandSeq; } public override bool Evaluate() { - // 验证记录的abilitySeq是否满足 + // 验证记录的stateSeq是否满足 throw new System.NotImplementedException(); -- cgit v1.1-26-g67d0