From f325841eff10ae492ce6c634d4b07cf058a068c6 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 16 Nov 2020 08:30:54 +0800 Subject: *state system --- Assets/Scripts/Avatar/States/AbilityBase.cs | 66 +++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 Assets/Scripts/Avatar/States/AbilityBase.cs (limited to 'Assets/Scripts/Avatar/States/AbilityBase.cs') diff --git a/Assets/Scripts/Avatar/States/AbilityBase.cs b/Assets/Scripts/Avatar/States/AbilityBase.cs new file mode 100644 index 00000000..4932a3de --- /dev/null +++ b/Assets/Scripts/Avatar/States/AbilityBase.cs @@ -0,0 +1,66 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 同一个角色同一个时间只能有一个state +/// +public abstract class StateBase +{ + protected int m_StateID; + public int ID + { + get + { + return m_StateID; + } + } + + public StateBase() + { + m_StateID = UIDManager.Acquire(); + } + + public virtual void OnInit() { } + + /// + /// 进入当前state的回调 + /// + public virtual void OnEnter() { } + + /// + /// 退出当前state的回调 + /// + public virtual void OnExit() { } + + /// + /// 当前state的update函数 + /// + public virtual void OnUpdate() { } + + /// + /// 在物理模拟之后更新 + /// + public virtual void OnPhysicsUpdate() { } + + /// + /// 过渡到下一个state的回调 + /// + /// + public virtual void OnTranslate(StateBase to) { } + + /// + /// 检测到hitbox碰撞时的回调 + /// + public virtual void OnHit(HitInfo info) { } + + /// + /// 检测到hurtbox碰撞时的回调 + /// + public virtual void OnHurt(HurtInfo info) { } + + /// + /// 检测到defendbox碰撞时的回调 + /// + public virtual void OnDefend() { } +} -- cgit v1.1-26-g67d0