From f325841eff10ae492ce6c634d4b07cf058a068c6 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 16 Nov 2020 08:30:54 +0800 Subject: *state system --- Assets/Scripts/Avatar/States/IdleState.cs | 57 +++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 Assets/Scripts/Avatar/States/IdleState.cs (limited to 'Assets/Scripts/Avatar/States/IdleState.cs') diff --git a/Assets/Scripts/Avatar/States/IdleState.cs b/Assets/Scripts/Avatar/States/IdleState.cs new file mode 100644 index 00000000..8b46b904 --- /dev/null +++ b/Assets/Scripts/Avatar/States/IdleState.cs @@ -0,0 +1,57 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +public class IdleState : StateBase +{ + Animator m_Animator; + + int m_AnimHash; + + /// + /// 在Idle状态时可以切换的state + /// + private List m_Triggers = new List(); + + public IdleState(Animator animator, int animation) + : base() + { + m_Animator = animator; + m_AnimHash = animation; + } + + public override void OnEnter() + { + m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f); + + foreach (var trigger in m_Triggers) + { + trigger.Reset(); + } + } + + public override void OnInit() + { + base.OnInit(); + } + + public override void OnUpdate() + { + foreach(var trigger in m_Triggers) + { + if (trigger.Update() && trigger.Swallow) + break; + } + + base.OnUpdate(); + } + + public void AddTrigger(Trigger trigger) + { + if (trigger == null || m_Triggers.Contains(trigger)) + return; + m_Triggers.Add(trigger); + } + +} -- cgit v1.1-26-g67d0