From f325841eff10ae492ce6c634d4b07cf058a068c6 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 16 Nov 2020 08:30:54 +0800 Subject: *state system --- Assets/Scripts/Avatar/States/MoveState.cs | 65 +++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 Assets/Scripts/Avatar/States/MoveState.cs (limited to 'Assets/Scripts/Avatar/States/MoveState.cs') diff --git a/Assets/Scripts/Avatar/States/MoveState.cs b/Assets/Scripts/Avatar/States/MoveState.cs new file mode 100644 index 00000000..0fbfcddb --- /dev/null +++ b/Assets/Scripts/Avatar/States/MoveState.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MoveState : StateBase +{ + Animator m_Animator; + int m_AnimHash; + + /// + /// 在跑动状态时可以切换的state + /// + private List m_Triggers = new List(); + + public MoveState(Animator animator, int animation) + { + m_Animator = animator; + m_AnimHash = animation; + } + + public override void OnInit() + { + + } + + public override void OnDefend() + { + throw new System.NotImplementedException(); + } + + public override void OnEnter() + { + m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f); + + foreach (var trigger in m_Triggers) + { + trigger.Reset(); + } + } + + public override void OnExit() + { + } + + public override void OnTranslate(StateBase to) + { + } + + public override void OnUpdate() + { + foreach (var stateTrigger in m_Triggers) + { + if (stateTrigger.Update() && stateTrigger.Swallow) + break; + } + } + + public void AddTrigger(Trigger trigger) + { + if (trigger == null || m_Triggers.Contains(trigger)) + return; + m_Triggers.Add(trigger); + } + +} -- cgit v1.1-26-g67d0