From be3ca8b172f22ce7c4c4316745e0df05de58b069 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 15 Nov 2020 20:04:06 +0800 Subject: *misc --- Assets/Scripts/Avatar/Avatar.cs | 9 ++++++++- Assets/Scripts/Avatar/Avatar_Hurt.cs | 3 +++ 2 files changed, 11 insertions(+), 1 deletion(-) (limited to 'Assets/Scripts/Avatar') diff --git a/Assets/Scripts/Avatar/Avatar.cs b/Assets/Scripts/Avatar/Avatar.cs index c44af96c..1f3990a9 100644 --- a/Assets/Scripts/Avatar/Avatar.cs +++ b/Assets/Scripts/Avatar/Avatar.cs @@ -18,7 +18,14 @@ public partial class Avatar : MonoBehaviour, IInteractable protected AbilitySystem m_AbilitySystem = new AbilitySystem(); - public PhysicsBody Body + // 预定义的ability,角色必须定义的 + protected AbilityBase m_AbilityLightHurt; + protected AbilityBase m_AbilityMidiumHurt; + protected AbilityBase m_AbilityHeavyHurt; + protected AbilityBase m_AbilityGroundHurt; + protected AbilityBase m_AbilityAirHurt; + + public PhysicsBody Body { get { diff --git a/Assets/Scripts/Avatar/Avatar_Hurt.cs b/Assets/Scripts/Avatar/Avatar_Hurt.cs index f0cedffa..3f26bcbe 100644 --- a/Assets/Scripts/Avatar/Avatar_Hurt.cs +++ b/Assets/Scripts/Avatar/Avatar_Hurt.cs @@ -11,6 +11,9 @@ public partial class Avatar : MonoBehaviour, IInteractable m_Body.AddForce(hit.hurtAddForce); } + // force switch to hurt ability + + } } -- cgit v1.1-26-g67d0