From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Input/InputManager.cs | 99 ------------------------------------ 1 file changed, 99 deletions(-) delete mode 100644 Assets/Scripts/Input/InputManager.cs (limited to 'Assets/Scripts/Input/InputManager.cs') diff --git a/Assets/Scripts/Input/InputManager.cs b/Assets/Scripts/Input/InputManager.cs deleted file mode 100644 index 06e4f02f..00000000 --- a/Assets/Scripts/Input/InputManager.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public struct InputCommand -{ - public KeyCode key; - public float time; -} - -// 处理输入逻辑,不涉及读取输入,只处理逻辑 -public class InputManager : SingletonMB -{ - - PCController _pc; - - List m_CommandQueue = new List(); - - const float threshold = 3; - - PCController pc - { - get - { - if (_pc == null) - _pc = PCController.instance; - return _pc; - } - } - - public void OnUpdate() - { - foreach (KeyCode vKey in System.Enum.GetValues(typeof(KeyCode))) - { - if (Input.GetKeyDown(vKey)) - { - InputCommand cmd = new InputCommand(); - cmd.key = vKey; - cmd.time = Time.time; - m_CommandQueue.Add(cmd); - - //Debug.Log(cmd.time); - string cmdStr = ""; - m_CommandQueue.ForEach(s => cmdStr += s.key.ToString() + ","); - Debug.Log(cmdStr); - } - } - float curTime = Time.time; - int removeCount = 0; - for(int i = 0; i < m_CommandQueue.Count; ++i) - { - if(curTime - m_CommandQueue[i].time > threshold) - { - removeCount++; - } - } - m_CommandQueue.RemoveRange(0, removeCount); - } - - public bool TryCommand(float interval = 0.5f, params KeyCode[] keys) - { - return TryCommand(interval, true, keys); - - } - - public bool TryCommand(float interval = 0.5f, bool checkInput = false, params KeyCode[] keys) - { - if (keys.Length > m_CommandQueue.Count) - return false; - if (checkInput && !Input.GetKey(keys[keys.Length - 1])) - return false; - int count = m_CommandQueue.Count; - float preTime = m_CommandQueue[count - keys.Length].time; - for (int i = 0; i < keys.Length; ++i) - { - if (keys[i] == m_CommandQueue[i + count - keys.Length].key) - { - if (m_CommandQueue[i + count - keys.Length].time - preTime > interval) - { - return false; - } - preTime = m_CommandQueue[i + count - keys.Length].time; - } - else - { - return false; - } - } - //m_CommandQueue.RemoveRange(count - keys.Length, keys.Length); - m_CommandQueue.Clear(); // 清理 - return true; - } - - public void ClearCommand() - { - m_CommandQueue.Clear(); - } - -} -- cgit v1.1-26-g67d0