From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Input/_InputManager.cs | 164 ---------------------------------- 1 file changed, 164 deletions(-) delete mode 100644 Assets/Scripts/Input/_InputManager.cs (limited to 'Assets/Scripts/Input/_InputManager.cs') diff --git a/Assets/Scripts/Input/_InputManager.cs b/Assets/Scripts/Input/_InputManager.cs deleted file mode 100644 index a9d120e4..00000000 --- a/Assets/Scripts/Input/_InputManager.cs +++ /dev/null @@ -1,164 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class _InputManager : Singleton<_InputManager> -{ - private List m_CommandRecord; - public List CommandRecord - { - get - { - return m_CommandRecord; - } - } - private readonly int kCommandRecords = 10; - - // 本帧内的指令,会在下一帧被清空 - private Command m_CurrentCommand; - public Command CurrentCommand - { - get - { - return m_CurrentCommand; - } - } - - private enum Axis { Up, Down, Left, Right}; - - private bool[] m_Axis = new bool[4] { false, false, false, false}; - - public void Init() - { - m_CommandRecord = new List(); - m_CurrentCommand = new Command(GamepadButton.Blank, 0); - } - - private bool GetAxis(Axis axis) - { - return false; - bool axisRaw = false; - switch (axis) - { - case Axis.Left: axisRaw = Input.GetAxisRaw("Horizontal") == -1; break; - case Axis.Right: axisRaw = Input.GetAxisRaw("Horizontal") == 1; break; - case Axis.Down: axisRaw = Input.GetAxisRaw("Vertical") == -1; break; - case Axis.Up: axisRaw = Input.GetAxisRaw("Vertical") == 1; break; - } - if (axisRaw) - { - if(!m_Axis[(int)axis]) - { - m_Axis[(int)axis] = true; - return true; - } - return false; - } - else - { - m_Axis[(int)axis] = false; - return false; - } - } - - public void Update() - { - GamepadButton cmd = GamepadButton.Blank; - // 移动 - if (Input.GetKeyDown("w") || GetAxis(Axis.Up)) - cmd = GamepadButton.Up; - if (Input.GetKeyDown("s") || GetAxis(Axis.Down)) - cmd = GamepadButton.Down; - if (Input.GetKeyDown("a") || GetAxis(Axis.Left)) - cmd = GamepadButton.Left; - if (Input.GetKeyDown("d") || GetAxis(Axis.Right)) - cmd = GamepadButton.Right; - // 动作 - if (Input.GetKeyDown("j") || Input.GetKeyDown(KeyCode.Joystick1Button2)) - cmd = GamepadButton.Circle; - if (Input.GetKeyDown("k") || Input.GetKeyDown(KeyCode.Joystick1Button0)) - cmd = GamepadButton.Triangle; - if (Input.GetKeyDown("l") || Input.GetKeyDown(KeyCode.Joystick1Button1)) - cmd = GamepadButton.Square; - if (Input.GetKeyDown("u") || Input.GetKeyDown(KeyCode.Joystick1Button3)) - cmd = GamepadButton.Cross; - - if(cmd != GamepadButton.Blank) - { - float time = Time.time; - Command command = new Command(cmd, time); - //Debug.Log(CommandToString(command)); - - m_CurrentCommand = command; - m_CommandRecord.Add(command); - - if(m_CommandRecord.Count > 10) - m_CommandRecord.RemoveRange(0, m_CommandRecord.Count - 10); - } - else if(m_CurrentCommand.code != GamepadButton.Blank) - { - m_CurrentCommand = Command.Blank; - } - } - - string CommandCodeToString(GamepadButton cmd) - { - switch(cmd) - { - case GamepadButton.Left: return "←"; - case GamepadButton.Right: return "→"; - case GamepadButton.Up: return "↑"; - case GamepadButton.Down: return "↓"; - case GamepadButton.Circle: return "○"; - case GamepadButton.Triangle: return "△"; - case GamepadButton.Square: return "□"; - case GamepadButton.Cross: return "×"; - default: return "Unknown"; - } - } - - string CommandToString(Command cmd) - { - string sign = CommandCodeToString(cmd.code); - return sign + " " + cmd.time + "s" + " " + cmd.id; - } - - string GetGamepadButtonKey(GamepadButton button) - { - switch (button) - { - case GamepadButton.Blank: return ""; - case GamepadButton.Up: return "w"; - case GamepadButton.Down: return "s"; - case GamepadButton.Left: return "a"; - case GamepadButton.Right: return "d"; - case GamepadButton.Circle: return "j"; - case GamepadButton.Triangle: return "k"; - case GamepadButton.Square: return "l"; - case GamepadButton.Cross: return "u"; - } - return ""; - } - - bool GetGamepadButtonState(GamepadButton button) - { - switch (button) - { - case GamepadButton.Up: return m_Axis[(int)Axis.Up]; - case GamepadButton.Down: return m_Axis[(int)Axis.Down]; - case GamepadButton.Left: return m_Axis[(int)Axis.Left]; - case GamepadButton.Right: return m_Axis[(int)Axis.Right]; - case GamepadButton.Circle: return Input.GetKey(KeyCode.Joystick1Button2); - case GamepadButton.Triangle: return Input.GetKey(KeyCode.Joystick1Button0); - case GamepadButton.Square: return Input.GetKey(KeyCode.Joystick1Button1); - case GamepadButton.Cross: return Input.GetKey(KeyCode.Joystick1Button3); - } - return false; - } - - public bool IsButtonHold(GamepadButton button) - { - return Input.GetKey(GetGamepadButtonKey(button)) || GetGamepadButtonState(button); - } - -} -- cgit v1.1-26-g67d0