From a13f10139d33264fc9ebc5a15c75faf16fc7757e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 7 Jul 2021 18:47:37 +0800 Subject: +Action Tool --- Assets/Scripts/Input/_InputManager.cs | 164 ++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 Assets/Scripts/Input/_InputManager.cs (limited to 'Assets/Scripts/Input/_InputManager.cs') diff --git a/Assets/Scripts/Input/_InputManager.cs b/Assets/Scripts/Input/_InputManager.cs new file mode 100644 index 00000000..a9d120e4 --- /dev/null +++ b/Assets/Scripts/Input/_InputManager.cs @@ -0,0 +1,164 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class _InputManager : Singleton<_InputManager> +{ + private List m_CommandRecord; + public List CommandRecord + { + get + { + return m_CommandRecord; + } + } + private readonly int kCommandRecords = 10; + + // 本帧内的指令,会在下一帧被清空 + private Command m_CurrentCommand; + public Command CurrentCommand + { + get + { + return m_CurrentCommand; + } + } + + private enum Axis { Up, Down, Left, Right}; + + private bool[] m_Axis = new bool[4] { false, false, false, false}; + + public void Init() + { + m_CommandRecord = new List(); + m_CurrentCommand = new Command(GamepadButton.Blank, 0); + } + + private bool GetAxis(Axis axis) + { + return false; + bool axisRaw = false; + switch (axis) + { + case Axis.Left: axisRaw = Input.GetAxisRaw("Horizontal") == -1; break; + case Axis.Right: axisRaw = Input.GetAxisRaw("Horizontal") == 1; break; + case Axis.Down: axisRaw = Input.GetAxisRaw("Vertical") == -1; break; + case Axis.Up: axisRaw = Input.GetAxisRaw("Vertical") == 1; break; + } + if (axisRaw) + { + if(!m_Axis[(int)axis]) + { + m_Axis[(int)axis] = true; + return true; + } + return false; + } + else + { + m_Axis[(int)axis] = false; + return false; + } + } + + public void Update() + { + GamepadButton cmd = GamepadButton.Blank; + // 移动 + if (Input.GetKeyDown("w") || GetAxis(Axis.Up)) + cmd = GamepadButton.Up; + if (Input.GetKeyDown("s") || GetAxis(Axis.Down)) + cmd = GamepadButton.Down; + if (Input.GetKeyDown("a") || GetAxis(Axis.Left)) + cmd = GamepadButton.Left; + if (Input.GetKeyDown("d") || GetAxis(Axis.Right)) + cmd = GamepadButton.Right; + // 动作 + if (Input.GetKeyDown("j") || Input.GetKeyDown(KeyCode.Joystick1Button2)) + cmd = GamepadButton.Circle; + if (Input.GetKeyDown("k") || Input.GetKeyDown(KeyCode.Joystick1Button0)) + cmd = GamepadButton.Triangle; + if (Input.GetKeyDown("l") || Input.GetKeyDown(KeyCode.Joystick1Button1)) + cmd = GamepadButton.Square; + if (Input.GetKeyDown("u") || Input.GetKeyDown(KeyCode.Joystick1Button3)) + cmd = GamepadButton.Cross; + + if(cmd != GamepadButton.Blank) + { + float time = Time.time; + Command command = new Command(cmd, time); + //Debug.Log(CommandToString(command)); + + m_CurrentCommand = command; + m_CommandRecord.Add(command); + + if(m_CommandRecord.Count > 10) + m_CommandRecord.RemoveRange(0, m_CommandRecord.Count - 10); + } + else if(m_CurrentCommand.code != GamepadButton.Blank) + { + m_CurrentCommand = Command.Blank; + } + } + + string CommandCodeToString(GamepadButton cmd) + { + switch(cmd) + { + case GamepadButton.Left: return "←"; + case GamepadButton.Right: return "→"; + case GamepadButton.Up: return "↑"; + case GamepadButton.Down: return "↓"; + case GamepadButton.Circle: return "○"; + case GamepadButton.Triangle: return "△"; + case GamepadButton.Square: return "□"; + case GamepadButton.Cross: return "×"; + default: return "Unknown"; + } + } + + string CommandToString(Command cmd) + { + string sign = CommandCodeToString(cmd.code); + return sign + " " + cmd.time + "s" + " " + cmd.id; + } + + string GetGamepadButtonKey(GamepadButton button) + { + switch (button) + { + case GamepadButton.Blank: return ""; + case GamepadButton.Up: return "w"; + case GamepadButton.Down: return "s"; + case GamepadButton.Left: return "a"; + case GamepadButton.Right: return "d"; + case GamepadButton.Circle: return "j"; + case GamepadButton.Triangle: return "k"; + case GamepadButton.Square: return "l"; + case GamepadButton.Cross: return "u"; + } + return ""; + } + + bool GetGamepadButtonState(GamepadButton button) + { + switch (button) + { + case GamepadButton.Up: return m_Axis[(int)Axis.Up]; + case GamepadButton.Down: return m_Axis[(int)Axis.Down]; + case GamepadButton.Left: return m_Axis[(int)Axis.Left]; + case GamepadButton.Right: return m_Axis[(int)Axis.Right]; + case GamepadButton.Circle: return Input.GetKey(KeyCode.Joystick1Button2); + case GamepadButton.Triangle: return Input.GetKey(KeyCode.Joystick1Button0); + case GamepadButton.Square: return Input.GetKey(KeyCode.Joystick1Button1); + case GamepadButton.Cross: return Input.GetKey(KeyCode.Joystick1Button3); + } + return false; + } + + public bool IsButtonHold(GamepadButton button) + { + return Input.GetKey(GetGamepadButtonKey(button)) || GetGamepadButtonState(button); + } + +} -- cgit v1.1-26-g67d0