From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Physics/PhysicsBody.cs | 167 ---------------------------------- 1 file changed, 167 deletions(-) delete mode 100644 Assets/Scripts/Physics/PhysicsBody.cs (limited to 'Assets/Scripts/Physics/PhysicsBody.cs') diff --git a/Assets/Scripts/Physics/PhysicsBody.cs b/Assets/Scripts/Physics/PhysicsBody.cs deleted file mode 100644 index 80026962..00000000 --- a/Assets/Scripts/Physics/PhysicsBody.cs +++ /dev/null @@ -1,167 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 需要受物理系统托管的动作: -// 跳跃上升 -// 跳跃下降 -// 空中受击 -// -// -// 不会受物理系统托管的动作: -// 单个招式 -// 空中连击 -// -// -// 一般来说启用物理是被动的 - -/// -/// 刚体 -/// -public sealed class PhysicsBody : MonoBehaviour -{ - - // 是否朝向右侧(正向) - public bool IsFaceRight - { - get - { - float rotY = Quaternion.ToEulerAngles(transform.rotation).y; - rotY = Mathf.Rad2Deg * rotY; - bool right = rotY >= 0 && rotY <= 180; - return right; - } - } - - // 全局速度,以世界为参考系 - [SerializeField] - public Vector3 Velocity - { - get - { - Vector3 vel = m_LocalVelocity; - if (!IsFaceRight) - vel.x = -vel.x; - return vel; - } - set - { - if (IsFaceRight) - m_LocalVelocity = value; - else - m_LocalVelocity = new Vector3(-value.x, value.y, value.z); - } - } - - // 以自身为参考系的速度,x>0向前,x<0向后,y>0向上,y<0向下。默认情况下以右为正方向 - // 设置速度应该以local velocity为准 - [SerializeField] - private Vector3 m_LocalVelocity; - - public Vector3 LocalVelocity - { - get - { - return m_LocalVelocity; - } - set - { - m_LocalVelocity = value; - } - } - - [SerializeField] - private float m_Weight; - public float Weight - { - get - { - return m_Weight; - } - } - - [Tooltip("ignore gravity?")] - [SerializeField] - private bool m_UseGravity; - public bool UseGravity - { - get - { - return m_UseGravity; - } - set - { - m_UseGravity = value; - } - } - - [SerializeField] - private Vector3 m_Accelaration; - public Vector3 Accelaration - { - get - { - return m_Accelaration; - } - } - - [Tooltip("地面摩擦系数")] - [SerializeField] - private float m_Frication; - public float GroundFriction - { - get { return m_Frication; } - } - - [Tooltip("空气摩擦力")] - [SerializeField] - private float m_AirFriction; - public float AirFriction - { - get { return m_AirFriction; } - } - - [Tooltip("力")] - [SerializeField] - private Vector3 m_Force; - public Vector3 Force - { - get - { - return m_Force; - } - } - - [SerializeField] - private PhysicsPrimitive m_Primitive; - - - public void AddForce(Vector3 force) - { - m_Force += force; - } - - public void AddLocalForce(Vector3 localForce) - { - m_Force += localToWorldDir(localForce); - } - - public void SetForce(Vector3 force) - { - m_Force = force; - } - - public void SetLocalForce(Vector3 localForce) - { - m_Force = localToWorldDir(localForce); - } - - public Vector3 localToWorldDir(Vector3 local) - { - if (IsFaceRight) - return local; - else - return new Vector3(-local.x, local.y, local.z); - } - -} -- cgit v1.1-26-g67d0