From d21321d1e0d594ab247679cbfde86737aa24979c Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 9 Nov 2020 20:50:17 +0800 Subject: *misc --- Assets/Scripts/Physics/PhysicsWorld.cs | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'Assets/Scripts/Physics') diff --git a/Assets/Scripts/Physics/PhysicsWorld.cs b/Assets/Scripts/Physics/PhysicsWorld.cs index ec3b0ac8..7b7787d4 100644 --- a/Assets/Scripts/Physics/PhysicsWorld.cs +++ b/Assets/Scripts/Physics/PhysicsWorld.cs @@ -35,8 +35,8 @@ public class PhysicsWorld : Singleton { public delegate void Callback(); + public Callback onBeforeUpdate; public Callback onUpdate; - public Callback onAfterUpdate; private int m_UpdateRate = 60; // 重力加速度 @@ -112,28 +112,26 @@ public class PhysicsWorld : Singleton } /// - /// 物理系统已稳定的逻辑帧率执行 + /// 物理系统以稳定的逻辑帧率执行 /// public void Update() { - BeforeUpdate(); float preTime = m_TimeCount; m_TimeCount = Time.time; float deltaTime = m_TimeCount - preTime; while (deltaTime > 1f / m_UpdateRate) { + BeforeTick(); + onBeforeUpdate?.Invoke(); Tick(); - if(onUpdate != null) - onUpdate(); + onUpdate?.Invoke(); deltaTime -= 1f / m_UpdateRate; } m_TimeCount -= deltaTime; - if(onAfterUpdate != null) - onAfterUpdate(); } // 更新之前 - private void BeforeUpdate() + private void BeforeTick() { m_CollisionInfo.Clear(); } @@ -238,7 +236,7 @@ public class PhysicsWorld : Singleton } /// - /// 处理有物体的动力学运动 + /// 处理动力学 /// /// /// -- cgit v1.1-26-g67d0