From f0ae9393da021fe16af32f7ae1a3245f27050f92 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 1 Oct 2021 10:04:00 +0800 Subject: *misc --- Assets/Scripts/Rendering/CustomRenderingPipeline.cs | 19 +++++++------------ 1 file changed, 7 insertions(+), 12 deletions(-) (limited to 'Assets/Scripts/Rendering/CustomRenderingPipeline.cs') diff --git a/Assets/Scripts/Rendering/CustomRenderingPipeline.cs b/Assets/Scripts/Rendering/CustomRenderingPipeline.cs index 9387cf52..befeed87 100644 --- a/Assets/Scripts/Rendering/CustomRenderingPipeline.cs +++ b/Assets/Scripts/Rendering/CustomRenderingPipeline.cs @@ -5,6 +5,7 @@ using UnityEngine; using UnityEngine.Rendering; // 相机的自定义管线 +// 混合延迟渲染和前向渲染 [RequireComponent(typeof(MainCamera))] public class CustomRenderingPipeline : MonoBehaviour { @@ -22,12 +23,10 @@ public class CustomRenderingPipeline : MonoBehaviour // command buffers CommandBuffer m_CommandBufferAfterDepth; - RenderTargetIdentifier[] m_GBuffer = new RenderTargetIdentifier[4]; + RenderTargetIdentifier[] m_GBuffer = new RenderTargetIdentifier[2]; RenderTargetIdentifier m_DepthBuffer; - RenderTexture m_GBufferTextureDiffuse; RenderTexture m_GBufferTextureNormal; RenderTexture m_GBufferTexturePosition; - RenderTexture m_GBufferTextureTexCoord; void OnEnable() { @@ -35,20 +34,16 @@ public class CustomRenderingPipeline : MonoBehaviour // command buffers m_CommandBufferAfterDepth = new CommandBuffer(); - m_Camera.AddCommandBuffer(CameraEvent.AfterDepthTexture, m_CommandBufferAfterDepth); + m_CommandBufferAfterDepth.name = "Custom RenderPipeline GBuffer"; + m_Camera.AddCommandBuffer(CameraEvent.AfterDepthTexture, m_CommandBufferAfterDepth); // render targets int width = m_Camera.pixelWidth, height = m_Camera.pixelHeight; - m_GBufferTextureDiffuse = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); m_GBufferTextureNormal = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); m_GBufferTexturePosition = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear); - m_GBufferTextureTexCoord = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); - m_GBuffer[0] = m_GBufferTextureDiffuse.colorBuffer; - m_GBuffer[1] = m_GBufferTextureNormal.colorBuffer; - m_GBuffer[2] = m_GBufferTexturePosition.colorBuffer; - m_GBuffer[3] = m_GBufferTextureTexCoord.colorBuffer; - m_DepthBuffer = m_GBufferTextureDiffuse.depthBuffer; - + m_GBuffer[0] = m_GBufferTextureNormal.colorBuffer; + m_GBuffer[1] = m_GBufferTexturePosition.colorBuffer; + m_DepthBuffer = m_GBufferTextureNormal.depthBuffer; } void OnDisable() -- cgit v1.1-26-g67d0