From 10ea61d63a87931a98c3591735f0d70e10939401 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 26 Sep 2021 09:51:36 +0800 Subject: *misc --- Assets/Scripts/Rendering/RenderingUtility.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Assets/Scripts/Rendering/RenderingUtility.cs') diff --git a/Assets/Scripts/Rendering/RenderingUtility.cs b/Assets/Scripts/Rendering/RenderingUtility.cs index 90ef84fd..5313f59d 100644 --- a/Assets/Scripts/Rendering/RenderingUtility.cs +++ b/Assets/Scripts/Rendering/RenderingUtility.cs @@ -71,13 +71,13 @@ public static class RenderingUtility /// 世界空间坐标 /// 异体矩形(billboard)的相机空间大小 /// - public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float size) + public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float sizeInCameraSpace) { Vector4 tileOffset = new Vector4(1,1,0,0); Vector3 camPos = camera.WorldToCameraSpace(worldPos); - Vector3 bottomLeft = new Vector3(camPos.x - size / 2, camPos.y - size / 2, camPos.z); - Vector3 topRight = new Vector3(camPos.x + size / 2, camPos.y + size / 2, camPos.z); + Vector3 bottomLeft = new Vector3(camPos.x - sizeInCameraSpace / 2, camPos.y - sizeInCameraSpace / 2, camPos.z); + Vector3 topRight = new Vector3(camPos.x + sizeInCameraSpace / 2, camPos.y + sizeInCameraSpace / 2, camPos.z); Vector2 blViewPos = camera.CameraToViewportSpace(bottomLeft); Vector2 trViewPos = camera.CameraToViewportSpace(topRight); float width = trViewPos.x - blViewPos.x; -- cgit v1.1-26-g67d0