From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Rendering/RenderingUtility.cs | 93 ---------------------------- 1 file changed, 93 deletions(-) delete mode 100644 Assets/Scripts/Rendering/RenderingUtility.cs (limited to 'Assets/Scripts/Rendering/RenderingUtility.cs') diff --git a/Assets/Scripts/Rendering/RenderingUtility.cs b/Assets/Scripts/Rendering/RenderingUtility.cs deleted file mode 100644 index 5313f59d..00000000 --- a/Assets/Scripts/Rendering/RenderingUtility.cs +++ /dev/null @@ -1,93 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -// https://docs.unity3d.com/Manual/GraphicsCommandBuffers.html -// https://docs.unity3d.com/ScriptReference/Rendering.CameraEvent.html - -// 前向渲染的camera events -// * DepthTexture -// * DepthNormalTexture -// * ForwardOpaque -// * ImageEffectsOpaque -// * Skybox -// * ForwardAlpha -// * ImageEffects -// * Everything - -[Flags] -public enum ERenderingEvent -{ - None = 0, - BeforeDepthTexture = 1, - BeforeDepthNormalsTexture = 1 << 1, - BeforeForwardOpaque = 1 << 2, - BeforeImageEffectsOpaque = 1 << 3, - BeforeSkybox = 1 << 4, - BeforeForwardAlpha = 1 << 5, - BeforeImageEffects = 1 << 6, - //BeforeEverything = 1 << 7, - AfterDepthTexture = 1 << 8, - AfterDepthNormalsTexture = 1 << 9, - AfterForwardOpaque = 1 << 10, - AfterImageEffectsOpaque = 1 << 11, - AfterSkybox = 1 << 12, - AfterForwardAlpha = 1 << 13, - AfterImageEffects = 1 << 14, - AfterEverything = 1 << 15, -} - -public static class RenderingUtility -{ - public static Dictionary renderingEventToCameraEventDic = new Dictionary { - {ERenderingEvent.BeforeDepthTexture, CameraEvent.BeforeDepthTexture }, - {ERenderingEvent.BeforeDepthNormalsTexture, CameraEvent.BeforeDepthNormalsTexture }, - {ERenderingEvent.BeforeForwardOpaque, CameraEvent.BeforeForwardOpaque }, - {ERenderingEvent.BeforeImageEffectsOpaque, CameraEvent.BeforeImageEffectsOpaque }, - {ERenderingEvent.BeforeSkybox, CameraEvent.BeforeSkybox }, - {ERenderingEvent.BeforeForwardAlpha, CameraEvent.BeforeForwardAlpha }, - {ERenderingEvent.BeforeImageEffects, CameraEvent.BeforeImageEffects }, - {ERenderingEvent.AfterDepthTexture, CameraEvent.AfterDepthTexture }, - {ERenderingEvent.AfterDepthNormalsTexture, CameraEvent.AfterDepthNormalsTexture }, - {ERenderingEvent.AfterForwardOpaque, CameraEvent.AfterForwardOpaque }, - {ERenderingEvent.AfterImageEffectsOpaque, CameraEvent.AfterImageEffectsOpaque }, - {ERenderingEvent.AfterSkybox, CameraEvent.AfterSkybox }, - {ERenderingEvent.AfterForwardAlpha, CameraEvent.AfterForwardAlpha }, - {ERenderingEvent.AfterImageEffects, CameraEvent.AfterImageEffects }, - {ERenderingEvent.AfterEverything, CameraEvent.AfterEverything }, - }; - - public static CameraEvent ToCameraEvent(this ERenderingEvent e) - { - return renderingEventToCameraEventDic[e]; - } - - /// - /// 计算在rt里面的区域 - /// - /// 相机 - /// 世界空间坐标 - /// 异体矩形(billboard)的相机空间大小 - /// - public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float sizeInCameraSpace) - { - Vector4 tileOffset = new Vector4(1,1,0,0); - Vector3 camPos = camera.WorldToCameraSpace(worldPos); - - Vector3 bottomLeft = new Vector3(camPos.x - sizeInCameraSpace / 2, camPos.y - sizeInCameraSpace / 2, camPos.z); - Vector3 topRight = new Vector3(camPos.x + sizeInCameraSpace / 2, camPos.y + sizeInCameraSpace / 2, camPos.z); - Vector2 blViewPos = camera.CameraToViewportSpace(bottomLeft); - Vector2 trViewPos = camera.CameraToViewportSpace(topRight); - float width = trViewPos.x - blViewPos.x; - float height = trViewPos.y - blViewPos.y; - - tileOffset.x = width; - tileOffset.y = height; - tileOffset.z = blViewPos.x; - tileOffset.w = blViewPos.y; - return tileOffset; - } - -} -- cgit v1.1-26-g67d0