From f0ae9393da021fe16af32f7ae1a3245f27050f92 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 1 Oct 2021 10:04:00 +0800 Subject: *misc --- Assets/Scripts/Rendering/CustomLight.cs | 46 ++++++++++++++++++++++ Assets/Scripts/Rendering/CustomLight.cs.meta | 11 ++++++ .../Scripts/Rendering/CustomRenderingPipeline.cs | 19 ++++----- 3 files changed, 64 insertions(+), 12 deletions(-) create mode 100644 Assets/Scripts/Rendering/CustomLight.cs create mode 100644 Assets/Scripts/Rendering/CustomLight.cs.meta (limited to 'Assets/Scripts/Rendering') diff --git a/Assets/Scripts/Rendering/CustomLight.cs b/Assets/Scripts/Rendering/CustomLight.cs new file mode 100644 index 00000000..404dee12 --- /dev/null +++ b/Assets/Scripts/Rendering/CustomLight.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CustomLight : MonoBehaviour +{ + // Start is called before the first frame update + void OnEnable() + { + CustomLightRegistry.Instance.Register(this); + } + + // Update is called once per frame + void OnDisable() + { + CustomLightRegistry.Instance.Unregister(this); + } +} + +public class CustomLightRegistry : Singleton +{ + private List m_Lights; + public List lights + { + get + { + if (m_Lights == null) + m_Lights = new List(); + return m_Lights; + } + } + + public void Register(CustomLight renderer) + { + if (!lights.Contains(renderer)) + { + lights.Add(renderer); + } + } + + public void Unregister(CustomLight renderer) + { + lights.Remove(renderer); + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Rendering/CustomLight.cs.meta b/Assets/Scripts/Rendering/CustomLight.cs.meta new file mode 100644 index 00000000..51106c9d --- /dev/null +++ b/Assets/Scripts/Rendering/CustomLight.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d07937a2b7582554e9ec6ba1fcf41504 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Rendering/CustomRenderingPipeline.cs b/Assets/Scripts/Rendering/CustomRenderingPipeline.cs index 9387cf52..befeed87 100644 --- a/Assets/Scripts/Rendering/CustomRenderingPipeline.cs +++ b/Assets/Scripts/Rendering/CustomRenderingPipeline.cs @@ -5,6 +5,7 @@ using UnityEngine; using UnityEngine.Rendering; // 相机的自定义管线 +// 混合延迟渲染和前向渲染 [RequireComponent(typeof(MainCamera))] public class CustomRenderingPipeline : MonoBehaviour { @@ -22,12 +23,10 @@ public class CustomRenderingPipeline : MonoBehaviour // command buffers CommandBuffer m_CommandBufferAfterDepth; - RenderTargetIdentifier[] m_GBuffer = new RenderTargetIdentifier[4]; + RenderTargetIdentifier[] m_GBuffer = new RenderTargetIdentifier[2]; RenderTargetIdentifier m_DepthBuffer; - RenderTexture m_GBufferTextureDiffuse; RenderTexture m_GBufferTextureNormal; RenderTexture m_GBufferTexturePosition; - RenderTexture m_GBufferTextureTexCoord; void OnEnable() { @@ -35,20 +34,16 @@ public class CustomRenderingPipeline : MonoBehaviour // command buffers m_CommandBufferAfterDepth = new CommandBuffer(); - m_Camera.AddCommandBuffer(CameraEvent.AfterDepthTexture, m_CommandBufferAfterDepth); + m_CommandBufferAfterDepth.name = "Custom RenderPipeline GBuffer"; + m_Camera.AddCommandBuffer(CameraEvent.AfterDepthTexture, m_CommandBufferAfterDepth); // render targets int width = m_Camera.pixelWidth, height = m_Camera.pixelHeight; - m_GBufferTextureDiffuse = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); m_GBufferTextureNormal = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); m_GBufferTexturePosition = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear); - m_GBufferTextureTexCoord = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); - m_GBuffer[0] = m_GBufferTextureDiffuse.colorBuffer; - m_GBuffer[1] = m_GBufferTextureNormal.colorBuffer; - m_GBuffer[2] = m_GBufferTexturePosition.colorBuffer; - m_GBuffer[3] = m_GBufferTextureTexCoord.colorBuffer; - m_DepthBuffer = m_GBufferTextureDiffuse.depthBuffer; - + m_GBuffer[0] = m_GBufferTextureNormal.colorBuffer; + m_GBuffer[1] = m_GBufferTexturePosition.colorBuffer; + m_DepthBuffer = m_GBufferTextureNormal.depthBuffer; } void OnDisable() -- cgit v1.1-26-g67d0