From 65ed53a40f990e895305ff17a5e48e3cd6b8785b Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 24 Oct 2020 17:30:07 +0800 Subject: =?UTF-8?q?*=E7=89=A9=E7=90=86=E7=B3=BB=E7=BB=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Test/ArmorSoldierScript.cs | 37 +++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 Assets/Scripts/Test/ArmorSoldierScript.cs (limited to 'Assets/Scripts/Test/ArmorSoldierScript.cs') diff --git a/Assets/Scripts/Test/ArmorSoldierScript.cs b/Assets/Scripts/Test/ArmorSoldierScript.cs new file mode 100644 index 00000000..e4b051e1 --- /dev/null +++ b/Assets/Scripts/Test/ArmorSoldierScript.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ArmorSoldierScript : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + private void OnAnimatorMove() + { + Animator animator = GetComponent(); + + // animator.deltaPosition和animator.deltaRotation是animator做的root motion后的结果 + // 在后面做一个硬性约束z=0,将角色限制在z=0平面上 + if (animator) + { + Vector3 position = transform.position; + position.x += animator.deltaPosition.x; + position.y += animator.deltaPosition.y; + transform.position = position; + + // animation clip导入设置旋转一般上设置为baked inpose,不需要手动限制 + transform.rotation *= animator.deltaRotation; + } + } + +} -- cgit v1.1-26-g67d0