From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Test/ArmorSoldierScript_Anim.cs | 35 -------------------------- 1 file changed, 35 deletions(-) delete mode 100644 Assets/Scripts/Test/ArmorSoldierScript_Anim.cs (limited to 'Assets/Scripts/Test/ArmorSoldierScript_Anim.cs') diff --git a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs deleted file mode 100644 index fd632ab7..00000000 --- a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class ArmorSoldierScript : Avatar, IInteractable -{ - int Anim_Idle; - - int Anim_HurtFront; - - int Anim_LightHurt; - int Anim_MidiumHurt; - int Anim_HeavyHurt; - int Anim_GroundHurt; - int Anim_AirHurt; - - int Anim_GetUp; - - - void SetupAnim() - { - Anim_Idle = Animator.StringToHash("Idle"); - - Anim_HurtFront = Animator.StringToHash("Hurt_Front"); - Anim_LightHurt = Animator.StringToHash("Hurt_Light"); - Anim_MidiumHurt = Animator.StringToHash("Hurt_Midium"); - Anim_HeavyHurt = Animator.StringToHash("Hurt_Heavy"); - Anim_GroundHurt = Animator.StringToHash("Hurt_Ground"); - Anim_AirHurt = Animator.StringToHash("Hurt_Air"); - - Anim_GetUp = Animator.StringToHash("GetUp"); - - } - -} \ No newline at end of file -- cgit v1.1-26-g67d0