From f325841eff10ae492ce6c634d4b07cf058a068c6 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 16 Nov 2020 08:30:54 +0800 Subject: *state system --- Assets/Scripts/Test/ArmorSoldierScript_Anim.cs | 31 ++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Assets/Scripts/Test/ArmorSoldierScript_Anim.cs (limited to 'Assets/Scripts/Test/ArmorSoldierScript_Anim.cs') diff --git a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs new file mode 100644 index 00000000..cf21a504 --- /dev/null +++ b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class ArmorSoldierScript : Avatar, IInteractable +{ + int Anim_Idle; + + int Anim_HurtFront; + + int Anim_LightHurt; + int Anim_MidiumHurt; + int Anim_HeavyHurt; + int Anim_GroundHurt; + int Anim_AirHurt; + + + void SetupAnim() + { + Anim_Idle = Animator.StringToHash("Idle"); + + Anim_HurtFront = Animator.StringToHash("Hurt_Front"); + Anim_LightHurt = Animator.StringToHash("Hurt_Light"); + Anim_MidiumHurt = Animator.StringToHash("Hurt_Midium"); + Anim_HeavyHurt = Animator.StringToHash("Hurt_Heavy"); + Anim_GroundHurt = Animator.StringToHash("Hurt_Ground"); + Anim_AirHurt = Animator.StringToHash("Hurt_Air"); + + } + +} \ No newline at end of file -- cgit v1.1-26-g67d0