From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Test/SaionjiScript.cs | 107 ----------------------------------- 1 file changed, 107 deletions(-) delete mode 100644 Assets/Scripts/Test/SaionjiScript.cs (limited to 'Assets/Scripts/Test/SaionjiScript.cs') diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs deleted file mode 100644 index 1178b42a..00000000 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ /dev/null @@ -1,107 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class SaionjiScript : Avatar -{ - public enum Weapon - { - Pistol, - Blade, - Reaper, - LongSword, - } - - HitBoxTest hitbox; - Animator animator; - - public GameObject Go_PistolL; - public GameObject Go_PistolR; - public GameObject Go_Blade; - public GameObject Go_Reaper; - public GameObject Go_LongSword; - - [SerializeField] - private Weapon m_Weapon; - - public bool EnableStateController; - - public EffectHandler[] Effects; - - void Start() - { - base.Init(); - - animator = GetComponent(); - //animator.speed = 0; - PhysicsWorld.Instance.AddAnimator(animator); - - Go_PistolL.SetActive(m_Weapon == Weapon.Pistol); - Go_PistolR.SetActive(m_Weapon == Weapon.Pistol); - Go_Blade.SetActive(m_Weapon == Weapon.Blade); - Go_Reaper.SetActive(m_Weapon == Weapon.Reaper); - Go_LongSword.SetActive(m_Weapon == Weapon.LongSword); - - GetAnimHash(); - - if (EnableStateController) - SetupStates(); - } - - //private void Update() - //{ - // //if (EnableStateController) - // // m_StateController.OnUpdate(); - //} - - // 更新顺序: - // internal animator update -> OnAnimatorMove() -> physics - // 角色最后的位置以物理系统为准(如果加入物理系统的话) - // 如果后续有物理处理,会重写transform - // 对于后续不受物理管理的动作,不需要修改transform - void OnAnimatorMove() - { - Animator animator = GetComponent(); - if (animator == null) - return; - - AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0); - - if(stateInfo.IsTag("IgnoreRootMotion")) - { - // ignore root motion - //Debug.Log("ignore root motion "); - } - else if(stateInfo.IsTag("IgnoreRootMotionY")) - { - Vector3 position = transform.position; - position.x += animator.deltaPosition.x; - transform.position = position; - - transform.rotation *= animator.deltaRotation; - } - else - { - // animator.deltaPosition和animator.deltaRotation是animator做的root motion后的结果 - // 在后面做一个硬性约束z=0,将角色限制在z=0平面上 - Vector3 position = transform.position; - position.x += animator.deltaPosition.x; - position.y += animator.deltaPosition.y; - transform.position = position; - - // animation clip导入设置旋转一般上设置为baked inpose,不需要手动限制 - transform.rotation *= animator.deltaRotation; - } - } - - public override void OnHit(HitInfo hitInfo) - { - base.OnHit(hitInfo); - } - - public override void OnHurt(HurtInfo hurtInfo) - { - base.OnHurt(hurtInfo); - } - -} -- cgit v1.1-26-g67d0