From 79ff94365b572d0e64ba945dcef2641ee508faa7 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 6 Nov 2020 20:41:04 +0800 Subject: =?UTF-8?q?*=E7=A9=BA=E4=B8=AD=E6=94=BB=E5=87=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Test/SaionjiScript_Ability.cs | 34 +++++++++++++++++++--------- 1 file changed, 23 insertions(+), 11 deletions(-) (limited to 'Assets/Scripts/Test/SaionjiScript_Ability.cs') diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs index 665b787c..ae211b89 100644 --- a/Assets/Scripts/Test/SaionjiScript_Ability.cs +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -136,10 +136,15 @@ public partial class SaionjiScript : Avatar ActionEffectGhost enableGhost = new ActionEffectGhost(Effects[0] as CharacterGhostEffect); ActionDisableGhost disableGhost = new ActionDisableGhost(Effects[0] as CharacterGhostEffect); - //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // conditions - //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - ConditionCommand condLeftCmd = new ConditionCommand(GamepadButton.Left); + ActionActivateAfterImage enableAfterImage = new ActionActivateAfterImage(true); + ActionActivateAfterImage disaleAfterImage = new ActionActivateAfterImage(false); + ActionAfterImageInterval smallAfterImageInterval = new ActionAfterImageInterval(2); + ActionAfterImageInterval midiumAfterImageInterval = new ActionAfterImageInterval(5); + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // conditions + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + ConditionCommand condLeftCmd = new ConditionCommand(GamepadButton.Left); ConditionCommand condRightCmd = new ConditionCommand(GamepadButton.Right); ConditionNoMoveButtonHold condNoMoveButtonHold = new ConditionNoMoveButtonHold(); ConditionButtonHold condRightButtonHold = new ConditionButtonHold(GamepadButton.Right); @@ -226,11 +231,11 @@ public partial class SaionjiScript : Avatar move.AddTrigger(trigger); // jump ability - trigger = new Trigger(Ands(condInAir, condRightCmd, condRight2Cmd), new List { towardRight, switchToAirDash, new ActionSetVelocity(m_Body, new Vector3(25, 0, 0)), new ActionDontUseGravity(m_Body) }); + trigger = new Trigger(Ands(condInAir, condRightCmd, condRight2Cmd), new List { towardRight, switchToAirDash, new ActionSetVelocity(m_Body, new Vector3(25, 0, 0)), new ActionDontUseGravity(m_Body), enableAfterImage, midiumAfterImageInterval}); jump.AddTrigger(trigger); - trigger = new Trigger(Ands(condInAir, condLeftCmd, condLeft2Cmd), new List { towardLeft, switchToAirDash, new ActionSetVelocity(m_Body, new Vector3(-25, 0, 0)), new ActionDontUseGravity(m_Body) }); + trigger = new Trigger(Ands(condInAir, condLeftCmd, condLeft2Cmd), new List { towardLeft, switchToAirDash, new ActionSetVelocity(m_Body, new Vector3(-25, 0, 0)), new ActionDontUseGravity(m_Body), enableAfterImage, midiumAfterImageInterval }); jump.AddTrigger(trigger); - trigger = new Trigger(Ands(condInAir, condCircleCmd), new List { switchToAirAttk1, new ActionSetLocalVelocity(m_Body, new Vector3(0, 0, 0)), new ActionDontUseGravity(m_Body)}); + trigger = new Trigger(Ands(condInAir, condCircleCmd), new List { switchToAirAttk1, new ActionSetLocalVelocity(m_Body, new Vector3(0, 0, 0)), new ActionDontUseGravity(m_Body), enableAfterImage, smallAfterImageInterval}); jump.AddTrigger(trigger); ConditionCheckJumpState condCheckJump = new ConditionCheckJumpState(jump, JumpAbility.State.None, JumpAbility.Direction.Neutral); trigger = new Trigger(And(condRightButtonHold, condCheckJump), new List { towardRight, new ActionSetVelocityX(m_Body, 4)}, TriggerOnlyOnce.Off, TriggerSwallow.Off); @@ -376,14 +381,21 @@ public partial class SaionjiScript : Avatar trigger = new Trigger(And(condGun4MotionRange, condLeft2Cmd), new List { switchToDash, towardLeft }); gun4.AddTrigger(trigger); - // air dash - trigger = new Trigger(new ConditionMotionAtEnd(animator, Anim_AirDash), new List { new ActionSetVelocity(m_Body, Vector3.zero), new ActionUseGravity(m_Body), toJump }); + // air dash + trigger = new Trigger(new ConditionMotionRange(animator, 0.8f, 1f), disaleAfterImage, TriggerOnlyOnce.On, TriggerSwallow.Off); + airDash.AddTrigger(trigger); + trigger = new Trigger(new ConditionMotionAtEnd(animator, Anim_AirDash), new List { new ActionSetVelocity(m_Body, Vector3.zero), new ActionUseGravity(m_Body), toJump }); airDash.AddTrigger(trigger); - trigger = new Trigger(new ConditionMotionAtEnd(animator, Anim_AirAttack1), new List { new ActionSetVelocity(m_Body, Vector3.zero), new ActionUseGravity(m_Body), toJump }); + trigger = new Trigger(new ConditionMotionRange(animator, 0.18f, 1f), new ActionPlayEffect("Air_Attk1", this, new Vector3(-136.805f, 0, 0), new Vector3(0.8f, 0.8f, 0.8f)), TriggerOnlyOnce.On, TriggerSwallow.Off); + airAttk1.AddTrigger(trigger); + trigger = new Trigger(new ConditionMotionRange(animator, 0.6f,1f), disaleAfterImage, TriggerOnlyOnce.On, TriggerSwallow.Off); + airAttk1.AddTrigger(trigger); + trigger = new Trigger(new ConditionMotionAtEnd(animator, Anim_AirAttack1), new List { new ActionSetVelocity(m_Body, Vector3.zero), new ActionUseGravity(m_Body), toJump}); airAttk1.AddTrigger(trigger); + airAttk1.AddHitDefination(hitDef); - m_AbilitySystem.ForceStart(idle); + m_AbilitySystem.ForceStart(idle); } } \ No newline at end of file -- cgit v1.1-26-g67d0