From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Test/SaionjiScript_Anim.cs | 69 ------------------------------- 1 file changed, 69 deletions(-) delete mode 100644 Assets/Scripts/Test/SaionjiScript_Anim.cs (limited to 'Assets/Scripts/Test/SaionjiScript_Anim.cs') diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs deleted file mode 100644 index f5543823..00000000 --- a/Assets/Scripts/Test/SaionjiScript_Anim.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class SaionjiScript : Avatar -{ - int Anim_Idle; - int Anim_Run; - int Anim_RunStop; - int Anim_LightAttack1; - int Anim_LightAttack2; - int Anim_LightAttack3; - int Anim_LightAttack4; - int Anim_LightAttack5; - int Anim_LightAttackRush; - int Anim_SideKick; - int Anim_SideKickRush; - int Anim_DashWithSword; - int Anim_SuperKick; - int Anim_Gun1; - int Anim_Gun2; - int Anim_Gun3; - int Anim_Gun4; - - int Anim_JumpStart; - int Anim_JumpUp; - int Anim_JumpDown; - int Anim_JumpEnd; - - int Anim_AirDash; - int Anim_AirAttack1; - - void GetAnimHash() - { - //Anim_Idle = Animator.StringToHash("Idle_Gun"); - //Anim_Idle = Animator.StringToHash("Idle_Fight"); - //Anim_Idle = Animator.StringToHash("Idle_Fight2"); - Anim_Idle = Animator.StringToHash("Idle_Relax"); - Anim_Idle = Animator.StringToHash("Idle_Stand"); - Anim_Run = Animator.StringToHash("Run_Sword_Fast"); - - Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1"); - Anim_LightAttack2 = Animator.StringToHash("Light_Attk_2"); - Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3"); - Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4"); - Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5"); - Anim_LightAttackRush = Animator.StringToHash("Heavy_Attk_Rush_Third"); - - Anim_SideKick = Animator.StringToHash("SideKick"); - Anim_SideKickRush = Animator.StringToHash("SideKickRush"); - Anim_SuperKick = Animator.StringToHash("SuperKickCombo"); - - Anim_DashWithSword = Animator.StringToHash("Dash_With_Sword"); - - Anim_Gun1 = Animator.StringToHash("Gun01"); - Anim_Gun2 = Animator.StringToHash("Gun02"); - Anim_Gun3 = Animator.StringToHash("Gun03"); - Anim_Gun4 = Animator.StringToHash("Gun04"); - - Anim_JumpStart = Animator.StringToHash("Jump_Start"); - Anim_JumpUp = Animator.StringToHash("Jump_Up"); - Anim_JumpDown = Animator.StringToHash("Jump_Down"); - Anim_JumpEnd = Animator.StringToHash("Jump_End"); - - Anim_AirDash = Animator.StringToHash("Air_Dash"); - Anim_AirAttack1 = Animator.StringToHash("Air_Attk_1"); - } - -} -- cgit v1.1-26-g67d0