From 608395979f5323dc69f3cc343715aba4f5c552bc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 19 Oct 2020 09:08:22 +0800 Subject: +Gun ability --- Assets/Scripts/Test/SaionjiScript_Anim.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'Assets/Scripts/Test/SaionjiScript_Anim.cs') diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs index f7c29d3b..1b99ce35 100644 --- a/Assets/Scripts/Test/SaionjiScript_Anim.cs +++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs @@ -15,10 +15,15 @@ public partial class SaionjiScript : MonoBehaviour int Anim_SideKick; int Anim_DashWithSword; int Anim_SuperKick; + int Anim_Gun1; + int Anim_Gun2; + int Anim_Gun3; + int Anim_Gun4; void GetAnimHash() { - Anim_Idle = Animator.StringToHash("Idle_Fight"); + Anim_Idle = Animator.StringToHash("Idle_Gun"); + //Anim_Idle = Animator.StringToHash("Idle_Fight"); Anim_Run = Animator.StringToHash("Run_Sword_Fast"); Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1"); @@ -32,6 +37,11 @@ public partial class SaionjiScript : MonoBehaviour Anim_SuperKick = Animator.StringToHash("SuperKickCombo"); Anim_DashWithSword = Animator.StringToHash("Dash_With_Sword"); + + Anim_Gun1 = Animator.StringToHash("Gun01"); + Anim_Gun2 = Animator.StringToHash("Gun02"); + Anim_Gun3 = Animator.StringToHash("Gun03"); + Anim_Gun4 = Animator.StringToHash("Gun04"); } } -- cgit v1.1-26-g67d0