From 0d221e6c05d59d812d494f05b9916d85650032eb Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 14 Oct 2020 22:05:02 +0800 Subject: +action --- Assets/Scripts/Test/SaionjiScript.cs | 2 -- Assets/Scripts/Test/SaionjiScript_Ability.cs | 15 +++++++------- Assets/Scripts/Test/SaionjiScript_Anim.cs | 28 ++++++++++++++++++++++++++ Assets/Scripts/Test/SaionjiScript_Anim.cs.meta | 11 ++++++++++ 4 files changed, 46 insertions(+), 10 deletions(-) create mode 100644 Assets/Scripts/Test/SaionjiScript_Anim.cs create mode 100644 Assets/Scripts/Test/SaionjiScript_Anim.cs.meta (limited to 'Assets/Scripts/Test') diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index 84e658de..c252645b 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -29,8 +29,6 @@ public partial class SaionjiScript : MonoBehaviour private void Update() { - if(m_CurrentAblity != null) - m_CurrentAblity.OnUpdate(); //AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0); //if(info.normalizedTime > 0.8) diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs index 81c74fad..cc6e8caf 100644 --- a/Assets/Scripts/Test/SaionjiScript_Ability.cs +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -4,20 +4,19 @@ using UnityEngine; public partial class SaionjiScript : MonoBehaviour { - /// - /// 当前的ability - /// - AbilityBase m_CurrentAblity; + /// + /// ability system + /// + AbilitySystem m_AbilitySystem = new AbilitySystem(); /// /// 设置abilities /// void SetupAbilities() { - // 基础ability - + IdleAbility idleAbility = new IdleAbility(Anim_Idle); + m_AbilitySystem.AddAbility(idleAbility); } - -} +} \ No newline at end of file diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs new file mode 100644 index 00000000..08322b61 --- /dev/null +++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class SaionjiScript : MonoBehaviour +{ + int Anim_Idle; + int Anim_Run; + int Anim_RunStop; + int Anim_LightAttack1; + int Anim_LightAttack2; + int Anim_LightAttack3; + int Anim_LightAttack4; + int Anim_LightAttack5; + + void GetAnimHash() + { + Anim_Idle = Animator.StringToHash("Idle_Assassin"); + Anim_Run = Animator.StringToHash("Run_Sword_Fast"); + + Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1"); + Anim_LightAttack2 = Animator.StringToHash("Light_Attk_2"); + Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3"); + Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4"); + Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5"); + } + +} diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs.meta b/Assets/Scripts/Test/SaionjiScript_Anim.cs.meta new file mode 100644 index 00000000..4b9e51ec --- /dev/null +++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f9ceb597e2e03c45a350f0f607c3d59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0