From 71c03c717b189ee0ff0e62d219f02b8ab336c40a Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 17:20:14 +0800 Subject: +ability system --- Assets/Scripts/Test/PhysicsWorldTest.cs | 2 ++ Assets/Scripts/Test/SaionjiScript.cs | 21 +++++++++++++++++++-- Assets/Scripts/Test/SaionjiScript_Ability.cs | 23 +++++++++++++++++++++++ Assets/Scripts/Test/SaionjiScript_Ability.cs.meta | 11 +++++++++++ 4 files changed, 55 insertions(+), 2 deletions(-) create mode 100644 Assets/Scripts/Test/SaionjiScript_Ability.cs create mode 100644 Assets/Scripts/Test/SaionjiScript_Ability.cs.meta (limited to 'Assets/Scripts/Test') diff --git a/Assets/Scripts/Test/PhysicsWorldTest.cs b/Assets/Scripts/Test/PhysicsWorldTest.cs index 7c177213..d1c240a5 100644 --- a/Assets/Scripts/Test/PhysicsWorldTest.cs +++ b/Assets/Scripts/Test/PhysicsWorldTest.cs @@ -4,6 +4,8 @@ using UnityEngine; public class PhysicsWorldTest : MonoBehaviour { + + // Start is called before the first frame update void Start() { diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index 67a042bd..84e658de 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -2,14 +2,19 @@ using System.Collections.Generic; using UnityEngine; -public class SaionjiScript : MonoBehaviour +public partial class SaionjiScript : MonoBehaviour { HitBoxTest hitbox; + Animator animator; + + int IdleHash; // Start is called before the first frame update void Start() { - + animator = GetComponent(); + // SetupAbilities(); + IdleHash = Animator.StringToHash("Idle Fight 0"); } private void OnCollisionEnter(Collision collision) @@ -22,4 +27,16 @@ public class SaionjiScript : MonoBehaviour Debug.Log("OnTriggerEnter()"); } + private void Update() + { + if(m_CurrentAblity != null) + m_CurrentAblity.OnUpdate(); + + //AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0); + //if(info.normalizedTime > 0.8) + //{ + // animator.CrossFade(IdleHash, 0.11f); + //} + } + } diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs new file mode 100644 index 00000000..81c74fad --- /dev/null +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class SaionjiScript : MonoBehaviour +{ + /// + /// 当前的ability + /// + AbilityBase m_CurrentAblity; + + /// + /// 设置abilities + /// + void SetupAbilities() + { + // 基础ability + + + } + + +} diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs.meta b/Assets/Scripts/Test/SaionjiScript_Ability.cs.meta new file mode 100644 index 00000000..10e51e09 --- /dev/null +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1421bbd1c6a776d4b9dd2340b37d9a8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0