From a5c191cf74238084d9bd9f805b4b6755f70d956d Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 1 Sep 2021 08:30:42 +0800 Subject: =?UTF-8?q?*=E6=94=B9=E5=8F=98=E7=9B=AE=E5=BD=95=E7=BB=93=E6=9E=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Unit/Components/UnitAnimation/PCAnimation.cs | 217 +++++++++++++++++++++ 1 file changed, 217 insertions(+) create mode 100644 Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs') diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs new file mode 100644 index 00000000..8a265f45 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs @@ -0,0 +1,217 @@ +#define ANIM_CROSS_FADE +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PCAnimation : UnitAnimation +{ + public enum ELayer + { + Basic = 0, + Attack, + SwordAttack, + GunAttack, + UpperBody, + LowerBody, + Count, + } + + + // 动作名,和animator里的state对应 + public enum EAnimState + { + // layer 0 + Idle = 0, + Move, + Jump, + Hit, + Attack, + Rise, + Stinger, + Turn, + Landing, + + AirAttack0, + AirAttack1, + AirAttack2, + AirAttack3, + + Attack0, + Attack1, + Attack2, + Attack3, + } + +#if !ANIM_CROSS_FADE + // 切换动画 + public enum ETrigger + { + ToIdle, + ToMove, + ToJump, + ToAttack, + ToAirAttack, + ToLanding, + } +#endif + + private UnitActionData m_ActionData; + + public bool applyRootMotion { get; set; }// 动态设置root motion + public bool applyRootCurve { get; set; } // 程序生成的root motion + + public override void Initialize() + { + base.Initialize(); + + m_Animator = this.m_Owner.unitObj.GetComponent(); + + m_Animator.speed = 0; + + m_LayerInfo = new AnimatorLayerInfo[2]; + m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); + //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); + + if (m_Animator == null) + { + LogHelper.LogError("没有挂Animator组件"); + } + + applyRootMotion = true; + } + + public override void OnUpdate() + { + base.OnUpdate(); + + UpdateLayer(); + UpdateAnimation(); + + if (applyRootMotion) + UpdateRootMotion(); + if (applyRootCurve) + UpdateRootCurve(); + } + + void UpdateLayer() + { + m_LayerInfo[0].OnUpdate(); + return; + for (int i = 0; i < m_LayerInfo.Length; ++i) + { + m_LayerInfo[i].OnUpdate(); + } + } + + void UpdateAnimation() + { + m_Animator.speed = 1; + m_Animator.Update(Time.deltaTime); + m_Animator.speed = 0; + } + + void UpdateRootMotion() + { + m_Owner.unitRootMotion.UpdateRootMotion(); + } + + void UpdateRootCurve() + { + } + + public void AnimIdle() + { +#if ANIM_CROSS_FADE + m_Animator.CrossFade("Idle", 0.2f, 0); +#else + ResetAllTriggers(); + m_Animator.SetTrigger(ETrigger.ToIdle.ToString()); +#endif + } + + public void AnimMove() + { +#if ANIM_CROSS_FADE + m_Animator.CrossFade("Move", 0.01f, 0); +#else + ResetAllTriggers(); + m_Animator.SetTrigger(ETrigger.ToMove.ToString()); +#endif + } + + public void AnimJump() + { +#if ANIM_CROSS_FADE + m_Animator.CrossFade("Jump", 0.01f); +#else + ResetAllTriggers(); + SetTrigger(ETrigger.ToJump); +#endif + } + + public void AnimAirAttack(int id) + { + m_Owner.unitCollider.OnAnimationChange(); +#if ANIM_CROSS_FADE + m_Animator.CrossFade("AirAttack" + id, 0.05f); +#else + ResetAllTriggers(); + SetTrigger(ETrigger.ToAirAttack); +#endif + } + + public void AnimAttack(int id) + { + m_Owner.unitCollider.OnAnimationChange(); + m_Animator.CrossFade("Attack" + id, 0.05f); + } + + public void AnimAirDash() + { + if (layers[0].stateInfo.IsName("AirDash")) + { + m_Animator.Play("AirDash", 0, 0); + } + else + { + m_Animator.CrossFade("AirDash", 0.05f); + } + } + + public void AnimLanding() + { +#if ANIM_CROSS_FADE + m_Animator.CrossFade("Landing", 0.05f); +#else + ResetAllTriggers(); + SetTrigger(ETrigger.ToLanding); +#endif + } + + public void AnimLandingGround() + { +#if ANIM_CROSS_FADE + m_Animator.CrossFade("LandingGround", 0.00f); +#else + ResetAllTriggers(); + SetTrigger(ETrigger.ToLanding); +#endif + } + +#if !ANIM_CROSS_FADE + void ResetAllTriggers() + { + var values = Enum.GetValues(typeof(ETrigger)); + foreach (var e in values) + { + m_Animator.ResetTrigger(e.ToString()); + } + } +#endif + + private void Play(string animState, float fade = 0.1f, float offset = 0f, int layer = 0) + { + m_Animator.CrossFade(animState, fade, layer, offset); + } +} -- cgit v1.1-26-g67d0 From e7c9ddfae65a93336d414c2af90effd1d8bada82 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 1 Sep 2021 09:49:36 +0800 Subject: *misc --- .../Unit/Components/UnitAnimation/PCAnimation.cs | 140 +++++++++++---------- 1 file changed, 72 insertions(+), 68 deletions(-) (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs') diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs index 8a265f45..41f9e8b6 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs @@ -6,7 +6,21 @@ using UnityEngine; public class PCAnimation : UnitAnimation { - public enum ELayer + +#if !ANIM_CROSS_FADE + // 切换动画 + public enum ETrigger + { + ToIdle, + ToMove, + ToJump, + ToAttack, + ToAirAttack, + ToLanding, + } +#endif + + public enum ELayer { Basic = 0, Attack, @@ -41,20 +55,11 @@ public class PCAnimation : UnitAnimation Attack1, Attack2, Attack3, - } -#if !ANIM_CROSS_FADE - // 切换动画 - public enum ETrigger - { - ToIdle, - ToMove, - ToJump, - ToAttack, - ToAirAttack, - ToLanding, - } -#endif + AirDash, + + LandingGround, + } private UnitActionData m_ActionData; @@ -70,7 +75,7 @@ public class PCAnimation : UnitAnimation m_Animator.speed = 0; m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); + m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic, ELayer.Basic.ToString()); //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); if (m_Animator == null) @@ -122,96 +127,95 @@ public class PCAnimation : UnitAnimation public void AnimIdle() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("Idle", 0.2f, 0); -#else - ResetAllTriggers(); - m_Animator.SetTrigger(ETrigger.ToIdle.ToString()); -#endif + this.CrossFade(EAnimState.Idle, 0.2f, 0); } public void AnimMove() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("Move", 0.01f, 0); -#else - ResetAllTriggers(); - m_Animator.SetTrigger(ETrigger.ToMove.ToString()); -#endif + this.CrossFade(EAnimState.Move, 0.01f, 0); } public void AnimJump() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("Jump", 0.01f); -#else - ResetAllTriggers(); - SetTrigger(ETrigger.ToJump); -#endif + this.CrossFade(EAnimState.Jump, 0.01f); } public void AnimAirAttack(int id) { m_Owner.unitCollider.OnAnimationChange(); -#if ANIM_CROSS_FADE - m_Animator.CrossFade("AirAttack" + id, 0.05f); -#else - ResetAllTriggers(); - SetTrigger(ETrigger.ToAirAttack); -#endif - } + switch (id) + { + case 0: + this.CrossFade(EAnimState.AirAttack0, 0.05f); + break; + case 1: + this.CrossFade(EAnimState.AirAttack1, 0.05f); + break; + case 2: + this.CrossFade(EAnimState.AirAttack2, 0.05f); + break; + case 3: + this.CrossFade(EAnimState.AirAttack3, 0.05f); + break; + } + } public void AnimAttack(int id) { m_Owner.unitCollider.OnAnimationChange(); - m_Animator.CrossFade("Attack" + id, 0.05f); + switch (id) + { + case 0: + this.CrossFade(EAnimState.Attack0, 0.05f); + break; + case 1: + this.CrossFade(EAnimState.Attack1, 0.05f); + break; + case 2: + this.CrossFade(EAnimState.Attack2, 0.05f); + break; + case 3: + this.CrossFade(EAnimState.Attack3, 0.05f); + break; + } } public void AnimAirDash() { if (layers[0].stateInfo.IsName("AirDash")) { - m_Animator.Play("AirDash", 0, 0); + this.Play(EAnimState.AirDash, 0, 0); } else { - m_Animator.CrossFade("AirDash", 0.05f); + this.CrossFade(EAnimState.AirDash, 0.05f); } } public void AnimLanding() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("Landing", 0.05f); -#else - ResetAllTriggers(); - SetTrigger(ETrigger.ToLanding); -#endif + this.CrossFade(EAnimState.Landing, 0.05f); } public void AnimLandingGround() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("LandingGround", 0.00f); -#else - ResetAllTriggers(); - SetTrigger(ETrigger.ToLanding); -#endif + this.CrossFade(EAnimState.LandingGround, 0.00f); } -#if !ANIM_CROSS_FADE - void ResetAllTriggers() + private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) { - var values = Enum.GetValues(typeof(ETrigger)); - foreach (var e in values) - { - m_Animator.ResetTrigger(e.ToString()); - } - } -#endif + AnimatorLayerInfo layer = this.layers[layerIndex]; + if (layer == null) + return; + layer.OnPlay(animState.ToString(), normalizedTime); + } + + public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f) + { + AnimatorLayerInfo layer = this.layers[layerIndex]; + if (layer == null) + return; + layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime); + } - private void Play(string animState, float fade = 0.1f, float offset = 0f, int layer = 0) - { - m_Animator.CrossFade(animState, fade, layer, offset); - } } -- cgit v1.1-26-g67d0