From a93ea925263c23d5c08b5fca546eef81d6d4fec3 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 1 Sep 2021 12:42:40 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E7=8A=B6=E6=80=81=E6=9C=BA=E7=8A=B6?= =?UTF-8?q?=E6=80=81=E5=88=87=E6=8D=A2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Unit/Components/UnitAnimation/PCAnimation.cs | 28 +++++++++++----------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs') diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs index a4752a8b..33bd4d4e 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs @@ -132,17 +132,17 @@ public class PCAnimation : UnitAnimation public void AnimIdle() { - this.CrossFade(EAnimState.Idle, 0.2f, 0); + CrossFade(EAnimState.Idle, 0.2f, 0); } public void AnimMove() { - this.CrossFade(EAnimState.Move, 0.01f, 0); + CrossFade(EAnimState.Move, 0.01f, 0); } public void AnimJump() { - this.CrossFade(EAnimState.Jump, 0.01f); + CrossFade(EAnimState.Jump, 0.01f); } public void AnimAirAttack(int id) @@ -151,16 +151,16 @@ public class PCAnimation : UnitAnimation switch (id) { case 0: - this.CrossFade(EAnimState.AirAttack0, 0.05f); + CrossFade(EAnimState.AirAttack0, 0.05f); break; case 1: - this.CrossFade(EAnimState.AirAttack1, 0.05f); + CrossFade(EAnimState.AirAttack1, 0.05f); break; case 2: - this.CrossFade(EAnimState.AirAttack2, 0.05f); + CrossFade(EAnimState.AirAttack2, 0.05f); break; case 3: - this.CrossFade(EAnimState.AirAttack3, 0.05f); + CrossFade(EAnimState.AirAttack3, 0.05f); break; } } @@ -171,16 +171,16 @@ public class PCAnimation : UnitAnimation switch (id) { case 0: - this.CrossFade(EAnimState.Attack0, 0.05f); + CrossFade(EAnimState.Attack0, 0.02f); break; case 1: - this.CrossFade(EAnimState.Attack1, 0.05f); + CrossFade(EAnimState.Attack1, 0.02f); break; case 2: - this.CrossFade(EAnimState.Attack2, 0.05f); + CrossFade(EAnimState.Attack2, 0.02f); break; case 3: - this.CrossFade(EAnimState.Attack3, 0.05f); + CrossFade(EAnimState.Attack3, 0.02f); break; } } @@ -193,18 +193,18 @@ public class PCAnimation : UnitAnimation } else { - this.CrossFade(EAnimState.AirDash, 0.05f); + CrossFade(EAnimState.AirDash, 0.05f); } } public void AnimLanding() { - this.CrossFade(EAnimState.Landing, 0.05f); + CrossFade(EAnimState.Landing, 0.05f); } public void AnimLandingGround() { - this.CrossFade(EAnimState.LandingGround, 0.00f); + CrossFade(EAnimState.LandingGround, 0.00f); } private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) -- cgit v1.1-26-g67d0