From ee156b2a7254d58e646dc44f5828c7e1eb8e1b64 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 9 Sep 2021 11:37:27 +0800 Subject: *misc --- Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs') diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs index cdffc8ed..32881dcd 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs @@ -151,7 +151,7 @@ public class PCAnimation : UnitAnimation return; } - AnimationData GetAnimationDataOfGivenState(string name) + AnimationData GetAnimationDataOfState(string name) { string animName = controller[name].name; string path = owner.folder + "AnimationData/" + animName + ".asset"; @@ -185,10 +185,10 @@ public class PCAnimation : UnitAnimation else if (id == 3) state = EAnimState.AirAttack3; else if (id == 4) state = EAnimState.AirAttack4; - AnimationData data = GetAnimationDataOfGivenState(state.ToString()); + AnimationData data = GetAnimationDataOfState(state.ToString()); Debug.Assert(data != null); float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0); - float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.05f); + float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f); CrossFade(state, duration, offset); } @@ -198,7 +198,6 @@ public class PCAnimation : UnitAnimation Play(EAnimState.AttackToAir, offset); } - public void AnimAttack(int id) { m_Owner.unitCollider.OnAnimationChange(); -- cgit v1.1-26-g67d0