From 0a4dd643234284db73735f78ece9c209b80a72d6 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 3 Sep 2021 09:45:03 +0800 Subject: *misc --- .../Unit/Components/UnitAnimation/UnitAnimation.cs | 32 ++++++++++++++++++---- 1 file changed, 26 insertions(+), 6 deletions(-) (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs') diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs index a9c50ac3..db81a2ed 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs @@ -24,7 +24,7 @@ public class AnimatorLayerInfo { get { - AnimatorClipInfo[] clipInfos = clipInfo; + AnimatorClipInfo[] clipInfos = clipsInfo; if (clipInfos == null || clipInfos.Length == 0) return null; var clip = clipInfos[0]; //选第一个 @@ -57,7 +57,7 @@ public class AnimatorLayerInfo private int preStateHash = -1; // 当前正在播放和融合的片段信息 - public AnimatorClipInfo[] clipInfo + public AnimatorClipInfo[] clipsInfo { get { @@ -78,6 +78,14 @@ public class AnimatorLayerInfo } } + public AnimatorClipInfo clipInfo + { + get + { + return clipsInfo[0]; + } + } + public int stateHash { get @@ -91,7 +99,7 @@ public class AnimatorLayerInfo { get { - return playbackNormalizedTime * clipInfo[0].clip.length; + return playbackNormalizedTime * clipInfo.clip.length; } } @@ -116,7 +124,7 @@ public class AnimatorLayerInfo //if (state.IsName("Attack0")) //{ // Debug.Log("normalizedTime=" + state.normalizedTime); - // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo[0].clip.length); + // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length); //} return state.normalizedTime % 1f; } @@ -258,7 +266,13 @@ public class UnitAnimation : UnitComponent if (layer == null) return; layer.OnPlay(animState, normalizedTime); - } + + UnitRootMotion rm = m_Owner.GetComponent(); + if(rm) + { + rm.OnAnimationChange(); + } + } public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f) { @@ -266,6 +280,12 @@ public class UnitAnimation : UnitComponent if (layer == null) return; layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime); - } + + UnitRootMotion rm = m_Owner.GetComponent(); + if (rm) + { + rm.OnAnimationChange(); + } + } } -- cgit v1.1-26-g67d0