From 28b89971f0d3fd246443450c87f33996716facb3 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 15 Sep 2021 19:58:59 +0800 Subject: *misc --- Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs') diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs index d036c5b4..ddf2c4cc 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs @@ -41,7 +41,7 @@ public class AnimatorLayerInfo } // 当前在播放的动作 - // 如果处于transition中,动作不变,切换完成后才会到下一个动作 + // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样) public AnimatorStateInfo stateInfo { get @@ -262,6 +262,11 @@ public class UnitAnimation : UnitComponent } } + public override void OnUpdate() + { + base.OnUpdate(); + } + public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) { AnimatorLayerInfo layer = this.layers[layerIndex]; -- cgit v1.1-26-g67d0