From cec37ddb003304a224b804a78479ae46dae58fed Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 16 Sep 2021 20:51:19 +0800 Subject: + motion blur --- Assets/Scripts/Unit/Components/UnitEffect.cs | 47 ++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 Assets/Scripts/Unit/Components/UnitEffect.cs (limited to 'Assets/Scripts/Unit/Components/UnitEffect.cs') diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs b/Assets/Scripts/Unit/Components/UnitEffect.cs new file mode 100644 index 00000000..9add6513 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitEffect.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EffectHandle +{ + public float lifeTime; + public float curTime; + public bool markDead; +} + +//Unit后处理效果 +public class UnitEffect : UnitComponent +{ + public List effects = new List(); + public static GameObject effectPlane; + + public void ShowMotionBlur(float lifetime) + { + EffectHandle eff = new EffectHandle(); + eff.lifeTime = lifetime; + eff.curTime = 0; + eff.markDead = false; + effects.Add(eff); + effectPlane.gameObject.SetActive(true); + } + + public override void OnUpdate() + { + base.OnUpdate(); + + effectPlane.transform.position = UnitManager.Instance.pc.center; + + for(int i = 0; i < effects.Count; ++i) + { + if (effects[i].markDead) + continue; + effects[i].curTime += Time.deltaTime; + if(effects[i].curTime > effects[i].lifeTime) + { + effects[i].markDead = true; + effectPlane.gameObject.SetActive(false); + } + } + } + +} -- cgit v1.1-26-g67d0