From 02b44c07adfcf921da594120b4cd8fc18b982725 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 20 Sep 2021 00:42:33 +0800 Subject: +command buffer --- Assets/Scripts/Unit/Components/UnitImageEffect.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'Assets/Scripts/Unit/Components/UnitImageEffect.cs') diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs index 4681826f..fcdd5c1f 100644 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs @@ -1,7 +1,9 @@ using System.Collections; using System.Collections.Generic; -using UnityEngine; - +using UnityEngine; + +// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果 + public class UnitImageEffectHolder { public float size; @@ -30,7 +32,6 @@ public class UnitImageEffectHandle public UnitImageEffectEndCallback onStop; } -//Unit后处理效果 public class UnitImageEffect : UnitComponent { public List effects = new List(); @@ -125,9 +126,10 @@ public class UnitImageEffect : UnitComponent holder.gameObject.transform.position = Vector3.zero; holders.Add(holder); holder = null; - } - - + } + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public void ShowMotionBlur(float lifeTime, float angle, float distance) { UnitImageEffectHandle handle = m_HandlePool.Get(); -- cgit v1.1-26-g67d0