From b7a445554e3f57b5fe4b1f1c619d0bed022893b6 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 17 Sep 2021 00:13:31 +0800 Subject: + unit image effect handle --- Assets/Scripts/Unit/Components/UnitImageEffect.cs | 155 ++++++++++++++++++++++ 1 file changed, 155 insertions(+) create mode 100644 Assets/Scripts/Unit/Components/UnitImageEffect.cs (limited to 'Assets/Scripts/Unit/Components/UnitImageEffect.cs') diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs new file mode 100644 index 00000000..999740f3 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs @@ -0,0 +1,155 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnitImageEffectHolder +{ + public float size; + public GameObject gameObject; + public MeshRenderer renderer + { + get + { + if (gameObject == null) + return null; + return gameObject.GetComponent(); + } + } +} + +public delegate void UnitImageEffectStepCallback(float normalizedTime); + +public class UnitImageEffectHandle +{ + public float lifeTime; + public float curTime; + public UnitImageEffectHolder holder; + public UnitImageEffectStepCallback stepFunc; +} + +//Unit后处理效果 +public class UnitImageEffect : UnitComponent +{ + public List effects = new List(); + public static GameObject effectPlane; + + private Dictionary/*pool*/> m_HolderPool = new Dictionary>(); + + public override void OnUpdate() + { + base.OnUpdate(); + List temp = ListPool.Get(); + for(int i = 0; i < effects.Count; ++i) + { + var handle = effects[i]; + handle.curTime += Time.deltaTime; + if(handle.curTime > handle.lifeTime) + { + temp.Add(handle); + continue; + } + handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime); + } + for(int j = 0; j < temp.Count; j++) + { + temp[j].holder.gameObject.SetActive(false); + ReleaseHolder(ref temp[j].holder); + effects.Remove(temp[j]); + } + ListPool.Release(temp); + } + + UnitImageEffectHolder ClaimHolder(float size) + { + List holders; + if (m_HolderPool.TryGetValue(size, out holders)) + { + if (holders.Count > 0) + { + var holder = holders[holders.Count - 1]; + holders.RemoveAt(holders.Count - 1); + return holder; + } + } + UnitImageEffectHolder newHolder = new UnitImageEffectHolder(); + newHolder.size = size; + Mesh mesh = new Mesh(); + mesh.vertices = new Vector3[4] { + new Vector3(-size/2, size/2, 0), + new Vector3(size/2, size/2, 0), + new Vector3(size/2, -size/2, 0), + new Vector3(-size/2, -size/2, 0) + }; + mesh.uv = new Vector2[4] { + new Vector2(0, 1), + new Vector2(1, 1), + new Vector2(1, 0), + new Vector2(0, 0), + }; + mesh.triangles = new int[6] { + 0, 1, 3, + 1, 2, 3, + }; + mesh.UploadMeshData(true); + newHolder.gameObject = new GameObject("Image Effect Holder(" + size + "m)"); + MeshFilter filter = newHolder.gameObject.AddComponent(); + filter.sharedMesh = mesh; + MeshRenderer renderer = newHolder.gameObject.AddComponent(); + renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off; + renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + renderer.receiveShadows = false; + renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off; + renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion; + renderer.allowOcclusionWhenDynamic = false; + return newHolder; + } + + void ReleaseHolder(ref UnitImageEffectHolder holder) + { + float size = holder.size; + List holders; + if (!m_HolderPool.TryGetValue(size, out holders)) + { + holders = new List(); + m_HolderPool.Add(size, holders); + } + holder.gameObject.SetActive(false); + holder.gameObject.transform.position = Vector3.zero; + holders.Add(holder); + holder = null; + } + + #region effects + + public void ShowMotionBlur(float lifeTime, float angle, float distance) + { + UnitImageEffectHandle handle = new UnitImageEffectHandle(); + handle.lifeTime = lifeTime; + handle.curTime = 0; + float size = UnitManager.Instance.pc.unitDetail.snapshotBound; + handle.holder = ClaimHolder(size); + handle.holder.gameObject.SetActive(true); + string matPath = ResourceManager.Instance.imageEffectMaterails[ResourceManager.EImageEffectMaterails.MotionBlur]; + handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset(matPath); + + MaterialPropertyBlock block = new MaterialPropertyBlock(); + handle.holder.renderer.GetPropertyBlock(block); + block.SetFloat("_Angle", angle); + block.SetFloat("_Distance", distance); + handle.holder.renderer.SetPropertyBlock(block); + + handle.stepFunc = (float normalTime) => + { + handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center; + + handle.holder.renderer.GetPropertyBlock(block); + block.SetFloat("_Distance", (normalTime) * distance); + handle.holder.renderer.SetPropertyBlock(block); + }; + + effects.Add(handle); + } + + #endregion + +} \ No newline at end of file -- cgit v1.1-26-g67d0