From f0ae9393da021fe16af32f7ae1a3245f27050f92 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 1 Oct 2021 10:04:00 +0800 Subject: *misc --- .../Scripts/Unit/Components/UnitPreprocessing.cs | 77 +++++++++++----------- 1 file changed, 39 insertions(+), 38 deletions(-) (limited to 'Assets/Scripts/Unit/Components/UnitPreprocessing.cs') diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs index 44ab73b7..8c56f0b6 100644 --- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs +++ b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs @@ -2,28 +2,28 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using UnityEngine.Rendering; - -// 给每个角色准备一些特殊的前置渲染 +using UnityEngine.Rendering; + +// 给每个角色准备一些特殊的前置渲染 public class UnitPreprocessing : UnitComponent { [Flags] public enum EUnitPreprocessing { - None , - DepthTexture, // Unit Depth Texture - WorldNormalTexture, // Unit World Normal Texture + None, + DepthTexture, // Unit Depth Texture + WorldNormalTexture, // Unit World Normal Texture } public EUnitPreprocessing preprocessing; - #region render textures - public RenderTexture unitDepthTexture { get; private set; } + #region render textures + public RenderTexture unitDepthTexture { get; private set; } public RenderTexture unitWorldNormalTexture { get; private set; } - public RenderTexture unitMotionVectorTexture { get; private set; } - #endregion + public RenderTexture unitMotionVectorTexture { get; private set; } + #endregion - private CommandBuffer m_CBBeforeDepthTexture; + private CommandBuffer m_CommandBufferBeforeDepth; private Material m_MaterialDepth; @@ -39,7 +39,8 @@ public class UnitPreprocessing : UnitComponent MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit; MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit; - m_CBBeforeDepthTexture = new CommandBuffer(); + m_CommandBufferBeforeDepth = new CommandBuffer(); + m_CommandBufferBeforeDepth.name = "Unit Preprocessing(" + owner.unitObj.name + ")"; PrepareRenderTextures(); PrepareMaterials(); @@ -74,16 +75,16 @@ public class UnitPreprocessing : UnitComponent } private void OnWillRenderUnit() - { - RenderDepthTexture(); - //RenderWorldNormal(); - RenderMotionVector(); - MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture); - } + { + RenderDepthTexture(); + //RenderWorldNormal(); + RenderMotionVector(); + MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth); + } void RenderDepthTexture() { - var cb = m_CBBeforeDepthTexture; + var cb = m_CommandBufferBeforeDepth; cb.Clear(); cb.SetRenderTarget(unitDepthTexture); cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); @@ -100,21 +101,21 @@ public class UnitPreprocessing : UnitComponent continue; cb.DrawRenderer(renderer, m_MaterialDepth); } - } - - void RenderMotionVector() - { - } - - //void RenderWorldNormal() - //{ - // var cb = m_CBBeforeDepthTexture; - // cb.Clear(); - // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear); - // cb.SetRenderTarget(unitWorldNormalTextureID); - // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - //} - + } + + void RenderMotionVector() + { + } + + //void RenderWorldNormal() + //{ + // var cb = m_CommandBufferBeforeDepth; + // cb.Clear(); + // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear); + // cb.SetRenderTarget(unitWorldNormalTextureID); + // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + //} + IEnumerable GetRenderers() { IBodyRendererAgent body = owner.unitRender.body; @@ -127,9 +128,9 @@ public class UnitPreprocessing : UnitComponent } private void OnRenderUnit() - { - //m_CBBeforeDepthTexture.ReleaseTemporaryRT(unitDepthTextureID); - - MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture); + { + //m_CommandBufferBeforeDepth.ReleaseTemporaryRT(unitDepthTextureID); + + MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth); } } \ No newline at end of file -- cgit v1.1-26-g67d0