From 02b44c07adfcf921da594120b4cd8fc18b982725 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 20 Sep 2021 00:42:33 +0800 Subject: +command buffer --- Assets/Scripts/Unit/Components/UnitRender.cs | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) (limited to 'Assets/Scripts/Unit/Components/UnitRender.cs') diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs index d1ea0ffb..a5822ffe 100644 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ b/Assets/Scripts/Unit/Components/UnitRender.cs @@ -6,6 +6,7 @@ using UnityEngine; [DisallowMultipleComponent] public class UnitRender : UnitComponent { + public IBodyRendererAgent body { get { return m_Body; } } private IBodyRendererAgent m_Body; public Renderer mainRenderer @@ -34,13 +35,13 @@ public class UnitRender : UnitComponent LayerMask mask = LayerMask.GetMask("PlayerCharacter"); if (!isVisible) { - SceneManager.Instance.mainCamera.cullingMask &= ~mask.value; + //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value; } else { - SceneManager.Instance.mainCamera.cullingMask |= mask.value; - } - } + //SceneManager.Instance.mainCamera.cullingMask |= mask.value; + } + } public void SetVisibilityInAllCameras(bool isVisible) { @@ -49,12 +50,12 @@ public class UnitRender : UnitComponent if (isVisible) { - mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; - } - else + //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; + } + else { - mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly; - } - } + //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly; + } + } -} +} -- cgit v1.1-26-g67d0