From aafae64318a5a08a68b7033441449c36f0f85a17 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 4 Aug 2021 17:37:56 +0800 Subject: *actiontool --- Assets/Scripts/Unit/Controller/PCController.cs | 4 ++-- Assets/Scripts/Unit/Controller/UnitController.cs | 13 ++++++++++++- 2 files changed, 14 insertions(+), 3 deletions(-) (limited to 'Assets/Scripts/Unit/Controller') diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs index 4904d60e..5834470a 100644 --- a/Assets/Scripts/Unit/Controller/PCController.cs +++ b/Assets/Scripts/Unit/Controller/PCController.cs @@ -13,9 +13,9 @@ public class PCController : UnitController instance = this; } - public override void Initialize(GameObject obj) + public override void Initialize(GameObject obj, string folder) { - base.Initialize(obj); + base.Initialize(obj, folder); } diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs index 1863ad69..a1eecde6 100644 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -42,10 +42,21 @@ public class UnitController : MonoBehaviour } } - public virtual void Initialize( GameObject obj ) + private string m_Folder; + public string folder + { + get + { + return m_Folder; + } + } + + public virtual void Initialize( GameObject obj , string folder) { unitObj = obj; + m_Folder = folder; + unitRender = gameObject.GetOrAddComponent(); unitRender.Initialize(); -- cgit v1.1-26-g67d0