From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | 94 ----------------------- 1 file changed, 94 deletions(-) delete mode 100644 Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs') diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs deleted file mode 100644 index d5d368d0..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -public class LensEffect_Dash : LensEffectBase -{ - public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque; - - Color rimColor; - int tempID; - float lifeTime; - UnitSnapshot snapshot; - TRS trs; - float angle; - - float curTime = 0; - - public LensEffect_Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot) : base() - { - rimColor = color; - tempID = Shader.PropertyToID("RT_Dash"); - this.lifeTime = lifeTime; - trs = snapshot.trs; - this.snapshot = UnitManager.Instance.ClaimSnapshotSolo(snapshot); - this.angle = angle; - } - - public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) - { - if (stage == EStage.BeforeIterate) - { - Before(cb); - } - else if (stage == EStage.AfterIterate) - { - After(cb); - } - else if (stage == EStage.FinishRender) - { - } - } - - void Before(CommandBuffer cb) - { - cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); - cb.SetRenderTarget(tempID); - cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - - // renderer - snapshot.transform.position = trs.position; - snapshot.transform.rotation = trs.rotation; - snapshot.transform.localScale = trs.scale; - - Matrix4x4 obj2Wod = Matrix4x4.identity; - SkinnedMeshRenderer smr = snapshot.renderers[0] as SkinnedMeshRenderer; - Vector3 pos = smr.rootBone.transform.position; - Quaternion rot = smr.rootBone.transform.rotation; - obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); - - MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name); - mat.material.SetColor("_Color", rimColor); - mat.material.SetMatrix("_ObjectToWorld", obj2Wod); - mat.material.SetTexture("_MainTex", snapshot.renderers[0].sharedMaterial.GetTexture("_MainTex")); - - cb.DrawRenderer(snapshot.renderers[0], mat.material); - } - - void After(CommandBuffer cb) - { - curTime += Time.deltaTime; - - MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.MotionBlur].name); - - Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, trs.position, 6); - blur.material.SetVector("_UnitTileOffset", tileOffset); - blur.material.SetFloat("_Angle", angle); - blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1)); - - cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); - cb.ReleaseTemporaryRT(tempID); - } - - public override bool CanDestroy() - { - return curTime > lifeTime; - } - - public override void OnDestroy() - { - UnitManager.Instance.ReleaseSnapshot(ref snapshot); - } - -} \ No newline at end of file -- cgit v1.1-26-g67d0