From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Unit/LensEffect/LensEffect_MotionBlur.cs | 69 ---------------------- 1 file changed, 69 deletions(-) delete mode 100644 Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs') diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs deleted file mode 100644 index 371186d0..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -public class LensEffect_MotionBlur : LensEffectBase -{ - int tempID; - - public LensEffect_MotionBlur() - { - } - - public override ERenderingEvent renderingEvents => ERenderingEvent.AfterImageEffectsOpaque; - - public override void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb) - { - if (stage == EStage.BeforeIterate) - { - tempID = Shader.PropertyToID("_Temp1"); - - cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); - cb.SetRenderTarget(tempID); - cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - } - else if(stage == EStage.Iterate) - { - Matrix4x4 obj2Wod = Matrix4x4.identity; - int subMeshCount = 0; - if (curBodypartRenderer.renderer is SkinnedMeshRenderer) - { - SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer; - Vector3 pos = smr.rootBone.transform.position; - Quaternion rot = smr.rootBone.transform.rotation; - obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); - subMeshCount = smr.sharedMesh.subMeshCount; - } - else if (curBodypartRenderer.renderer is MeshRenderer) - { - obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix; - subMeshCount = curBodypartRenderer.renderer.GetComponent().sharedMesh.subMeshCount; - } - - for (int i = 0; i < subMeshCount; ++i) - { - MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name); - mat.material.SetColor("_Color", Color.red); - mat.material.SetMatrix("_ObjectToWorld", obj2Wod); - - cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); - } - } - else if(stage == EStage.AfterIterate) - { - MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name); - - Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound); - blur.material.SetVector("_UnitTileOffset", tileOffset); - - cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); - tempID = Shader.PropertyToID("_Temp1"); - cb.ReleaseTemporaryRT(tempID); - } - else if(stage == EStage.FinishRender) - { - } - } - -} \ No newline at end of file -- cgit v1.1-26-g67d0