From 5b19af7f51ad4504fc426b8387442f6b868b5f61 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 30 Sep 2021 18:15:25 +0800 Subject: *misc --- Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs') diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs index 3e5ee4f1..b76666ff 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs @@ -55,7 +55,7 @@ public class LensEffect_MotionBlur : LensEffectBase MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound); - blur.material.SetVector("_TileOffset", tileOffset); + blur.material.SetVector("_UnitTileOffset", tileOffset); cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); tempID = Shader.PropertyToID("_Temp1"); -- cgit v1.1-26-g67d0