From df1e3842c7571cf6db8f8238b893bde049abf651 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 21 Sep 2021 19:51:10 +0800 Subject: *custom rendering pipeline --- .../Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs') diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs index 9ec7d056..086c92eb 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs @@ -13,7 +13,7 @@ public class LensEffect_MotionBlur : LensEffectBase public override ERenderingEvent renderingEvents => ERenderingEvent.AfterImageEffectsOpaque; - public override void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) + public override void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb) { if(stage == EStage.Before) { @@ -27,18 +27,18 @@ public class LensEffect_MotionBlur : LensEffectBase { Matrix4x4 obj2Wod = Matrix4x4.identity; int subMeshCount = 0; - if (renderer.renderer is SkinnedMeshRenderer) + if (curBodypartRenderer.renderer is SkinnedMeshRenderer) { - SkinnedMeshRenderer smr = renderer.renderer as SkinnedMeshRenderer; + SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer; Vector3 pos = smr.rootBone.transform.position; Quaternion rot = smr.rootBone.transform.rotation; obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); subMeshCount = smr.sharedMesh.subMeshCount; } - else if (renderer.renderer is MeshRenderer) + else if (curBodypartRenderer.renderer is MeshRenderer) { - obj2Wod = renderer.renderer.transform.localToWorldMatrix; - subMeshCount = renderer.renderer.GetComponent().sharedMesh.subMeshCount; + obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix; + subMeshCount = curBodypartRenderer.renderer.GetComponent().sharedMesh.subMeshCount; } for (int i = 0; i < subMeshCount; ++i) @@ -47,17 +47,18 @@ public class LensEffect_MotionBlur : LensEffectBase mat.material.SetColor("_Color", Color.red); mat.material.SetMatrix("_ObjectToWorld", obj2Wod); - cb.DrawRenderer(renderer.renderer, mat.material, i); + cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); } } else if(stage == EStage.After) { MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); - cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); + cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); + tempID = Shader.PropertyToID("_Temp1"); + cb.ReleaseTemporaryRT(tempID); } else if(stage == EStage.Finished) { - ReleaseAllInUsedMaterials(); } } -- cgit v1.1-26-g67d0